Let me start by saying I really enjoyed the difficulty of this event. Sure there was time around the 30th try on Liadri where i was contemplating deleting my account but the sense of achievement when she was finally downed was something i was missing from this game. After the disappointingly easy story mode and dungeons this is exactly what the game needs. There was however several issues that I feel should be addressed to.
1) The barrier to entry is to high. The normal play through is no problem, but when you start doing hard-mode/gambit achievement’s you are spending 6 tickets a round to beat your head against the wall. so your options are to do a ridiculous amount of farming or spend your hard earned gold.
2) Animations on the bosses should really be easier to see. I don’t mind the punishing misstep and your dead boss effects. I mind that in all the chaos of the fight you are expected to see red rings that are hardly visible.
3) The run back. As i stated earlier around 30ish times running across the map, up the stairs and over to the ringmaster just to Que and wait another 2-3 minutes, is devastating when your trying not to pull out your hair.
I sincerely hope we see more content along this nature. This has been my favorite event in guildwars2. I look forward to seeing what Anet comes up with next.
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