Sadistic Developers?
Maybe they did the smart thing and just rerolled guardians.
But mechanically speaking some of these bosses are just way too difficult for certain classes. Necromancers have no ways to mitigate damage thanks to the shroud nerf and when there are so many poorly telegraphed instant kills thrown about… well, yeah, do the math. It has been almost one year since launch and PvE balance still hasn’t been addressed at all.
My wife just completed these fights on her Necromancer. My main is a Necro and I do just fine in high level PvE; he’s actually the character I have the easiest time surviving on, and I play a power melee build with Berserker gear. The only time I’ve actually noticed the DS nerf is when I forget it happened and merrily fling myself off something high enough to kill me.
I’m not saying this to mock you or brag. I don’t consider myself to be an unusually skilled player. But you’re wildly exaggerating, and Necromancers are in a better place than they’ve ever been before.
Here’s a video of a Necromancer completing the Light Up the Darkness achievement, with notes on their strategy: http://www.reddit.com/r/Guildwars2/comments/1k0uds/did_light_up_the_darkness_necromancer/
Here’s another one: http://www.reddit.com/r/Guildwars2/comments/1k1y2u/light_up_the_darkness_achievement_8_lights_on/
i main necro and beat Liadri, sure it took me a few tries to get used to her skills and the way the aoe travels around but after that it was actually not so hard, i do accept i changed my traits from 30/20/0/20/0 to 0/30/20/20/0 but that was it i didnt even use food.
Working now on the five gambit achievement.
EDIT: 5 gambit on necro done
(edited by Vanix.5016)
Maybe they did the smart thing and just rerolled guardians.
But mechanically speaking some of these bosses are just way too difficult for certain classes. Necromancers have no ways to mitigate damage thanks to the shroud nerf and when there are so many poorly telegraphed instant kills thrown about… well, yeah, do the math. It has been almost one year since launch and PvE balance still hasn’t been addressed at all.
My wife just completed these fights on her Necromancer. My main is a Necro and I do just fine in high level PvE; he’s actually the character I have the easiest time surviving on, and I play a power melee build with Berserker gear. The only time I’ve actually noticed the DS nerf is when I forget it happened and merrily fling myself off something high enough to kill me.
I’m not saying this to mock you or brag. I don’t consider myself to be an unusually skilled player. But you’re wildly exaggerating, and Necromancers are in a better place than they’ve ever been before.
Here’s a video of a Necromancer completing the Light Up the Darkness achievement, with notes on their strategy: http://www.reddit.com/r/Guildwars2/comments/1k0uds/did_light_up_the_darkness_necromancer/
Here’s another one: http://www.reddit.com/r/Guildwars2/comments/1k1y2u/light_up_the_darkness_achievement_8_lights_on/
That is mostly a thing of perspective and how much you play a profession, i got the basic win and the 5 gambit achivement on my necro with a power spec (since lich is great and obv endurance food/energy sigils to make up for lack of dodge), since i plain suck at timing stuff on my ele and am bad at shatter mesmer clone rotations (also i like mantras), but some othe encounters were plain easier both on my ranger and thief when i went with them to farm for some bags since i played em a good enough amount of time to get used to their specific playstyles (even in masterworked gear).
To OP… You forgot cripple. xD
and another funny thing is that so much skills just dont work. skills like taking no damage or pain inverter and much more….
The take no damage, or even invul skills have zero effect on scripted instakills such as the fire ring or the adds on last that much is correct… But that is also understandable really… Personally, I just hate people portraying gimmick fights, as skill, when they’re actually just relying on some specific mechanics… Look at Alpha as an example… That’s a much better example of difficult fights, that isnt just relying on some specific gimmick… Not saying Alpha is all that hard, but it’s a fight where the difficulty really is in the hands of the player and not just purely random…
I think you have a poor understanding of the fight mechanics… i did it literally without dodging at all…. all you have to do is strafe left and right while you are in the circle and shoot him. done. gg.
Champion Shadow
Better Luck Next Time [BLNT]-Sea of Sorrows
ahah opening post has quite an imagination
it’s probably more like
developer #1: when’s our next paycheck
developer#2: end of the week, i hope the pvp tourn is making us extra money
developer#1: whatever, i had to put time in this week. make the ‘living world’ stuff harder
developer#3:pve is a trainwreck, lets give them a mini. everyone will sink their time into it
developer#4:speaking of trainwreck, have you seen wvw lately
developer#2:what’s wvw
{big laughs all around}
anyway, i’ve only done 3 ‘gambits’.. they don’t take too long to figure out
hoping they aren’t too much of a headache later on
Don’t start acting as though Anet is suddenly disregarding the casual player and catering only to the “hardcore” crowd. Most of the stuff in this game is accessible to the casual player, so why not have a boss or two for those with the will to keep trying?
First: accomplishments affect your account (ex: magic find).
Second: Gw2 was aimed at casual players. That’s been said, I understand you want something worth you game time (after all the nerfs of Arah p4, CM story, fire elemental boss, etc…). This boss feels a bit too hard and too random imho, and it is at the limit of what I can do. And please don’t act like it is the first time you got something “hard”: We had the mad king jumping puzzle, the winter puzzle, AR dungeon, fractal level 80, etc…
First: Getting an extra 30 or so achievement points towards the larger 500 that it takes to get an achievement chest which sometimes gives you a +1% (so large) increase to magic find is hardly a reason to nerf these fights. None of the account bonuses are game changing, they’re all convenience upgrades that come in minuscule increments. So you don’t complete all the Gauntlet achievements. So you’re stuck with +6% magic find instead of +7%. So what?
Second: This is not a matter of casual players versus hardcore players. This is a matter of casual content versus content that you can’t walk in and faceroll on your first or second attempt.
If this were a case where certain classes were completely unable to complete a fight, due to their class not possessing certain mechanics, then yes, I would agree in nerfing the fights. HOWEVER, every fight has been completed with every class, proving that it is not impossible. Is it more difficult for some classes than others? Undoubtedly. But it is still doable. People say necros have a terrible time with Liadri, yet I’ve seen other necros complete the boss flawlessly. The same is true for rangers.
Also, for all the “hard” content you listed, the casual content outweighs it by 4:1 if not more. The Mad King’s Clock tower during Halloween was difficult. The other “achievements” that involved carving pumpkins, eating candy, and competing in the Infection mini-game? Those were for the majority of the crowd. The same is true for the Wintersday.
As far as the Aetherblade dungeon, I commend Anet for not backing down and dumbing down the fights.
Like I said, of the 12 fights in the gauntlet, 11 of them range from easy to moderate. THAT is for the people that want to take only one or two attempts and feel like they accomplished something. 11 out of 12 fights. That’s a whopping chunk. Liadri and the gambit system are for players that are willing to give it however many tries it takes to complete the challenge, and they should be rewarded as such.
Like so many people in this game, you’ve been fooled into thinking that you should be able to check off every box in the achievement tab. You think it’s a laundry list of things to complete. You fail to realize that an “achievement” means that a great deal of effort needs to be invested, and that not every player will succeed. An achievement is not something that’s given out to you like candy on Halloween. An achievement is not something that gets progressively easier the longer you complain over it.
“…it is at the limit of what I can do.” If that’s the case, then I’m sorry to say, but you can’t complete the gauntlet. You may get 11/12 (which, like I said, is already a giant chunk) but you will not be given the final 12th kill because this is not a fight that Anet is going to hand out to everyone so the player can feel all warm and cuddly inside. It’s a challenge, and it’s going to remain that way.
Are there things with the gauntlet that need tweaking? Undoubtedly. I’ve never had problems with the camera angle but I can see how people can be troubled by it. The AoE circles on Liadri could be more visible. Things like this can, and should, be fixed. Dumbing down the last fight of a living story, however, would be a sad move.
tl;dr version: Not everyone will be able to complete every achievement, and there’s nothing wrong with that. Just because one small portion of the game is not accessible to you due to a lack of skill/patience does not mean it’s broken, you still have 95% of the game left to enjoy at your leisure.