So Being 1-Shot is meant to be a Challenge?
People expected something other than OHKO and perma-KD from Anet?
HAHAHAHAHAHA.
That’s all Anet knows how to kittening do. It’s so pathetic. They are TERRIBLE at encounter design. Have been since launch. The encounters in this update are par for the course as well.
I can’t be the only one who hates these; they’re stupid as hell.
It’s not fun to lose the whole thing and have to start all over again because of a single tiny mistake. Especially when said attacks are poorly telegraphed with specific methods for avoiding them inside a tiny dome that limits your field of view.
None of them are poorly telegraphed.
It is supposed to be hard. But as I already thought there will be people who can’t accept that there is content they can’t finish on day 1 and will complain on the forums about it.
Next time don’t forget to mention how much A.Nets hates casualplayers and how you are entitled to get all those achievements and rewards because you paid the full prize (mentioning that you spend a lot of money for gems helps, too)
People expected something other than OHKO and perma-KD from Anet?
HAHAHAHAHAHA.
That’s all Anet knows how to kittening do. It’s so pathetic. They are TERRIBLE at encounter design. Have been since launch. The encounters in this update are par for the course as well.
What’s next? Complaining about enemies doing damage? The encounters have been terrible at launch in all the dungeons and mostly still are but A.Net is trying hard to improve on that.
Currently playing Heart of Thorns.
Encounters where pretty fun at launch, but then QQ and everything became easy.
I want my @launch fire elemental back!
It was then and there that every young progeny learned to dodge.
1shotting bosses are fine as long as you have the mechanics to avoid it, and we have plenty of those.
Ring of Fire
I was not standing still, i wasn’t even near the bosses, but they still 1 shoot you. The point is, this should not be in any frigging game. 1 shot mechanic is lame imo. I’m a staff necro and every skill is a mark you have to place on the ground and basically stand still to place them, but i guess like some have said in other threads, im supposed to start changing build and my gear just for this fight? no thank you. i shouldn’t have to. this was supposed to be fun and i was actually looking forward this update, but ah well forget it.
I’m a staff necro too and I can easily run around casting marks without ever having to stop moving. Try using autocast in case you’re not already doing it.
And besides that, I agree it should be challenging, but they could at least make their super attacks to be very damaging but not one shot kills. Especially since if you die, you have to walk all the way from downstairs again, then maybe even wait in line again to be able to enter a dome to fight because they are taken by someone else. 10 second battles with 2 minutes to get back up and another 2 to wait to get in again is not fun (am exaggerating to prove a point).
Encounters where pretty fun at launch, but then QQ and everything became easy.
I want my @launch fire elemental back!
It was then and there that every young progeny learned to dodge.1shotting bosses are fine as long as you have the mechanics to avoid it, and we have plenty of those.
I thought I remembered fire ele and behe being a lot harder to beat. And standing in one spot DID not work. And people getting downed everywhere. A world boss should take skill to kill, not just a certain amount of minutes, preferably as little as possible so you don’t waste too much time there.
Nah, it’s rather something such as Suriel, who has a 1shot infinite range ability that is randomly cast and can’t even be seen due to having an animation that doesn’t stand out at all. I’d be fine with that if those guys actually had a casting bar or a very obvious animation. As a Charr, I’m more busy fighting the terribad camera in the narrow arena rather than actually focussing on the enemy.
Then the salad with her hurricanes, great. Get hit once, be cc’d forever. Not every professions have easy access to stability.
If people feel like they’re getting cheesed by anti-fun mechanics such as invulnerability, cc-locks and 1shot kills, well, you’re driving customers away rather than providing a challenge.
Wanna give us a challenge? Why not giving us a good old hard fight without anything that reeks of lame?
A-net want to make this game like Darksoul which is kinda niche.And its not working well when half of your customer playing from other continents.
That you actually compare this gauntlets difficulty to Darksouls makes me wonder if you actually played them both.
Yeah I did play Darksoul till the end.I can still remember that Dark Knight kicking my kitten at undead burg when I’m still a lowbie.But at least all the move got the right timing.Not something you have to predict before like playing online game with latency.
No, not being one shot is the challenge.
I have/hate to admit it, but my warrior was nearly one-shot by the first gauntlet boss.
Nothing like having that happen to wake one up to the fact that moving is important, something that I normally do all the time. I failed to do so this time. Having said that, the “casting time” (enemy raises his weapon and pauses for the build-up) of the one shot ability is something that can be seen in order to be avoided if one is paying attention.
Reading the traits under the name of the boss also tells us what to expect, in theory.
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(edited by GamerOnline.3650)
Yeah I did play Darksoul till the end.I can still remember that Dark Knight kicking my kitten at undead burg when I’m still a lowbie.But at least all the move got the right timing.Not something you have to predict before like playing online game with latency.
Funny thing actually, other than death by falling, there’s no one-shots in Dark Souls. There’s high damaging attacks that can kill you in one hit if you don’t have good health, but nothing that does so much that you can’t survive it.
it makes me sad to see how bad people are. The fights are all pretty easy, except for the last boss. The oneshots are well telegraphed and most bosses dont actually have a oneshot. Berserker is not the best option since every boss does quite a lot of damage and a good portion of them is hard to burst down. I play GW once a week and I killed every boss and died about 4 times. If you are not good enough to do the challenges, dont blame the encounter design
I use an ele and I run around and never stop and use spells but if I dodge out the way and turn my back for 0.5 sec I get OHKO when the guy is no where near me and just did his OHKO attack which I dodge no problem.
I had 4 guys watching me fight and they all saw it as well, I even changed my weapons from S/D to D/D so I could try and keep moving and use the ice bow which as soon as I dodged with and turned around to see the guy walking towards me ended up with my downed instantly.
The guy didn’t throw a punch.
I was pretty weary of trying the gauntlet since I assumed that it will be insanely
hard and I don’t run dungeons just generally hang out in PvE.
I was very pleasantly surprised and I find it really fun- half way through t2 now and I think I have died 3 times.
Once when I took too long and fell all the way down.
Doing it on my Ranger.
It helps me to take a moment when I first get in just to see what is what before I attack.
Man I wish this could have been permanent- I would have loved to just take my time and practice all my characters in there.
(edited by Morrigan.2809)
People expected something other than OHKO and perma-KD from Anet?
HAHAHAHAHAHA.
That’s all Anet knows how to kittening do. It’s so pathetic. They are TERRIBLE at encounter design. Have been since launch. The encounters in this update are par for the course as well.
I hate this gauntlet as much as anybody else but let’s be fair. There have been some better bosses like the F&F ones. Fun, challenging and rewarding. That’s the way a boss fight should be done.
When I finished Liadri what I felt wasn’t satisfaction over having completed an awesome fight. It was satisfaction knowing I’d never have to do it again. To me this is the telltale sign of a poorly designed fight.
People expected something other than OHKO and perma-KD from Anet?
HAHAHAHAHAHA.
That’s all Anet knows how to kittening do. It’s so pathetic. They are TERRIBLE at encounter design. Have been since launch. The encounters in this update are par for the course as well.
I hate this gauntlet as much as anybody else but let’s be fair. There have been some better bosses like the F&F ones. Fun, challenging and rewarding. That’s the way a boss fight should be done.
When I finished Liadri what I felt wasn’t satisfaction over having completed an awesome fight. It was satisfaction knowing I’d never have to do it again. To me this is the telltale sign of a poorly designed fight.
You’re misinterpreting “poorly designed” from “really challenging”. If you beat her, that means you learned how her mechanics work. So congratulations! But to complain that she was too hard is a bit much. This content was made specifically so that only the best players could finish it.
Well I probably should have clarified, i don’t mean still literaly but i do use the ring makers and to place them to specific locations ie: on the enemy rather than lay them around randomly. I can still move but it using this method does make the movement somewhat restricted.
You can turn off ground targetting, this means that he will cast it where the mouse pointer is, just make sure you position it above your characters head.
I have RMB constantly down while playing and I turned off ground targetting a long time ago, however I wish ANET were smart enough to auto center the mouse pointer when RMB is down but nooooooooooooooo…..
Yeah. There’s no unavoidable one-shot in any fight in the Gauntlet including the final one.
Not quite, there are unavoidable combination kills, try avoiding Cosmic Rifts into a group of the oneshot phantasms on Liadri… would like to see peeps avoiding that one…
Yeah I did play Darksoul till the end.I can still remember that Dark Knight kicking my kitten at undead burg when I’m still a lowbie.But at least all the move got the right timing.Not something you have to predict before like playing online game with latency.
But that ENTIRE game hinged on the game-play notion of “you are going to pay dearly for any small mistake”. Those types of instances are far and few between in the overall GW2 landscape….and they can almost all be avoided by choice.
Comparing this small portion to Darksouls is “sort of” applicable, but making the statement that ANet is trying to change the whole game to be like Darksouls is just exaggeration beyond the pale.
Fate is just the weight of circumstances
That’s the way that lady luck dances
Funny thing actually, other than death by falling, there’s no one-shots in Dark Souls. There’s high damaging attacks that can kill you in one hit if you don’t have good health, but nothing that does so much that you can’t survive it.
Thats not true…
- Asylum Demon if you stood on the ledge for too long
- Bed of Chaos def. could one shot you
- Hellkite Dragon (running on the bridge burned you to a crisp)
- Rolling chunk of rocks in Sen’s Fortress
- Wheel skeletons if you got stuck in corners
- Seen Tail Swipes from dragons (Gaping Dragon) take 100% in one swipe
- Stray Demon, if you are silly enough to stand beneath and not dodge
And there are a lot more examples, however I can see your point in DS it was not a “Do it my way or Die” statement, it was always clearly options to how to resolve a combat and also it was always clear what you did wrong.
In some of the fights it just gets to constricted and stacked against you, I dare anyone to turn on post processing and do Liadri…
Funny thing actually, other than death by falling, there’s no one-shots in Dark Souls. There’s high damaging attacks that can kill you in one hit if you don’t have good health, but nothing that does so much that you can’t survive it.
Thats not true…
- Asylum Demon if you stood on the ledge for too long
- Bed of Chaos def. could one shot you
- Hellkite Dragon (running on the bridge burned you to a crisp)
- Rolling chunk of rocks in Sen’s Fortress
- Wheel skeletons if you got stuck in corners
- Seen Tail Swipes from dragons (Gaping Dragon) take 100% in one swipe
- Stray Demon, if you are silly enough to stand beneath and not dodge
And there are a lot more examples, however I can see your point in DS it was not a “Do it my way or Die” statement, it was always clearly options to how to resolve a combat and also it was always clear what you did wrong.
In some of the fights it just gets to constricted and stacked against you, I dare anyone to turn on post processing and do Liadri…
None of those are actually one-shots. They do a lot of damage, and they can kill you in one hit if you don’t have high health or defenses, but you CAN take any of those hits and survive (discluding falling to your death as I mentioned before) given the proper health and defenses. There’s a big difference between a one-shot on someone with crummy armour, and their base health being one-shot, and everyone being one-shot.
(edited by Rottaran Owain.6789)
Funny thing actually, other than death by falling, there’s no one-shots in Dark Souls. There’s high damaging attacks that can kill you in one hit if you don’t have good health, but nothing that does so much that you can’t survive it.
Thats not true…
- Asylum Demon if you stood on the ledge for too long
- Bed of Chaos def. could one shot you
- Hellkite Dragon (running on the bridge burned you to a crisp)
- Rolling chunk of rocks in Sen’s Fortress
- Wheel skeletons if you got stuck in corners
- Seen Tail Swipes from dragons (Gaping Dragon) take 100% in one swipe
- Stray Demon, if you are silly enough to stand beneath and not dodge
And there are a lot more examples, however I can see your point in DS it was not a “Do it my way or Die” statement, it was always clearly options to how to resolve a combat and also it was always clear what you did wrong.
In some of the fights it just gets to constricted and stacked against you, I dare anyone to turn on post processing and do Liadri…
None of those are actually one-shots. They do a lot of damage, and if you don’t have a good amount of health, they can kill you in one hit if you don’t have high health or defenses, but you CAN take any of those hits and survive (discluding falling to your death as I mentioned before) given the proper health and defenses. There’s a big difference between a one-shot on someone with crummy armour, and their base health being one-shot, and everyone being one-shot.
Yes they are oneshot, I specifically went for examples that illustrated this point. There are also a lot of other examples of combination attacks that although dont take all your health in one blow still means you die without any chance to react to it.
Seeing your life bar being slowly drained or in chunks it is just a visual effect, like for instance you run up a corridor and suddenly a skeleton on a wheel comes rolling at you, if you are not smart enough (to use a shield or dodge in GW2) then you are dead, maybe from 50 small attacks but it doesnt change the fact that you cant do anything about it.
Also if you do the game in the linear order without having previous knowledge about the game and how the mechanics work then youll never be properly geared to survive most of the boss attacks
Yes they are oneshot, I specifically went for examples that illustrated this point. There are also a lot of other examples of combination attacks that although dont take all your health in one blow still means you die without any chance to react to it.
Seeing your life bar being slowly drained or in chunks it is just a visual effect, like for instance you run up a corridor and suddenly a skeleton on a wheel comes rolling at you, if you are not smart enough (to use a shield or dodge in GW2) then you are dead, maybe from 50 small attacks but it doesnt change the fact that you cant do anything about it.
No, you can survive any of them taking the hit with proper gear and health. Any of those hits can be survived via armour or extra health. Being stunlocked by skeleton wheels can be stopped with a high poise (which comes from heavier armour) for instance, and all the other examples are just a matter of having enough health to take the hit. As I said, being one-shot when you have base vitality and cruddy armour is very different from everyone being one-shot no matter how they’re built or set-up.
Also, most bosses one-shot most people because most people neglect to upgrade their armour and health in that game, from my experience.
(edited by Rottaran Owain.6789)
I agree with OP sick of these mini fluff games being passed off as content with cheap one hit dead mechanics.
Poor game design.
not just 1 hit mechanics but also timed its flat out cheap lazy mechanics
Actually loved it, All bosses until the Liadra we’re walk in the park using Full Zerker Mesmer got stuck on Liadra for 65 attemps due to trying same tactic all the time xD and without endurance regen food but after that it went smooth ( as soon lag stopped)
It’s one of the challenging “Event” ive seen so far that actually forced to think a bit on tactics and traits to suit the battle really hope more stuff like that to appear more often.
You’re misinterpreting “poorly designed” from “really challenging”. If you beat her, that means you learned how her mechanics work. So congratulations! But to complain that she was too hard is a bit much. This content was made specifically so that only the best players could finish it.
You’re confusing fake difficulty with actual difficulty. This fight isn’t particularly difficult when broken down. It’s just about avoiding the red floor and the clones while hitting the boss. That’s the extent of it. What makes this difficult is the sordid camera, the poorly outlined AoE circles and an assortment of bugs like the crystals sometimes not even working. Let’s not even get into Anet’s dogged and frankly misguided insistence on one hit kill mechanics in lieu of proper encounter design. Which, by the way, perpetrates the whole go zerker or go home issue.
When I beat her it wasn’t because I had mastered the game like you seem to believe. It was because I got lucky. My crystals all worked and the zerg was occupied elsewhere so I didn’t have to deal with all the technical issues that brings.
I agree. The 1-hit death is a very terrible design.
I get that they want to make it hard, and that’s fine, but their idea of challenging is being killed in 1-hit when it shouldn’t be.
For example, take the game Ninja Gaiden. Anyone can attest to that game being extremely challenging and difficult but at the same time, their developer Team Ninja has a good understanding of what is challenging in a reasonable environment and don’t rely on the 1-hit and dead functionality. You have a life bar, can take multiple hits and it’s still very hard.
It’s bad enough when only 5 of the 60 game testers for this content were actually able to complete it and that’s their job, to play this game almost nonstop.
There’s a point where they just have to realize where they’re going may be too difficult with not only the combat mechanics and 1-hits, but the camera also. It seems like they don’t take the time to think about “Is this fun or frustrating?” “Do you think it may be too difficult with what they’re given?” “Should we try to make an enemy that actually isn’t a 1-hit boss this time?” “Is this actually do-able by all classes and players of all levels?”.
I agree that bugs make the fight difficult, and that the camera angles could be better. But 1 hit kills are a legitimate mechanic. If you’re like me, and dodge the wrong way (or wrong timing), you get punished. That’s not a failure on Anet’s part, it’s all on me.
The “first boss”? I’m pretty sure at least half the enemies you encounter in there have frequent one-shot mechanics. And most of them have very subtle tells on top of it.
The Queen’s Gauntlet is a microcosm of every mistake one can make in designing special fight mechanics.
The only mistake is the stacking of one shot mechanics into one fight. If the AoE 25% of your HP and the exploding dark things took 50% of your HP, I’d be more inclined to call it a fair challenge but this fight is just cheap as all hell.
You’re definitely a pro if you can finish it, that’s for sure.
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http://www.twitch.tv/ceimash
Funny thing actually, other than death by falling, there’s no one-shots in Dark Souls. There’s high damaging attacks that can kill you in one hit if you don’t have good health, but nothing that does so much that you can’t survive it.
Thats not true…
- Asylum Demon if you stood on the ledge for too long
- Bed of Chaos def. could one shot you
- Hellkite Dragon (running on the bridge burned you to a crisp)
- Rolling chunk of rocks in Sen’s Fortress
- Wheel skeletons if you got stuck in corners
- Seen Tail Swipes from dragons (Gaping Dragon) take 100% in one swipe
- Stray Demon, if you are silly enough to stand beneath and not dodge
And there are a lot more examples, however I can see your point in DS it was not a “Do it my way or Die” statement, it was always clearly options to how to resolve a combat and also it was always clear what you did wrong.
In some of the fights it just gets to constricted and stacked against you, I dare anyone to turn on post processing and do Liadri…
None of those are actually one-shots. They do a lot of damage, and if you don’t have a good amount of health, they can kill you in one hit if you don’t have high health or defenses, but you CAN take any of those hits and survive (discluding falling to your death as I mentioned before) given the proper health and defenses. There’s a big difference between a one-shot on someone with crummy armour, and their base health being one-shot, and everyone being one-shot.
Yes they are oneshot, I specifically went for examples that illustrated this point. There are also a lot of other examples of combination attacks that although dont take all your health in one blow still means you die without any chance to react to it.
Seeing your life bar being slowly drained or in chunks it is just a visual effect, like for instance you run up a corridor and suddenly a skeleton on a wheel comes rolling at you, if you are not smart enough (to use a shield or dodge in GW2) then you are dead, maybe from 50 small attacks but it doesnt change the fact that you cant do anything about it.
Also if you do the game in the linear order without having previous knowledge about the game and how the mechanics work then youll never be properly geared to survive most of the boss attacks
They may be one shot from the very beginning, but if you replay the game you’ll have proper gear and not get 1 shot. On here its 1 shot no matter what gear you wear.
Holy Kitten did they even try this with Engineers and NON BERSERKER builds?
This is why I love the Gauntlet. Finally a place where brainless Zerger people just die, and I get to watch them fail all the time xD!
The 1 shot stuff can be avoided too, using the right utility and timing. Havent had a problem with the floor opening yet, and I have tried the Gauntlet over 100 times in total.
And within the about 100 times of doing Gauntlet, I have gotten 15 of the achivements. Only missing Light Up the Darkness and High Stakes Gambler. And I have done it all on a Elementalist with 3 zerg items, 3 soldier, valkyri stats accessory and zerg weapons.
I enjoy the gauntlets and want more of it!
This is why I love the Gauntlet. Finally a place where brainless Zerger people just die, and I get to watch them fail all the time xD!
The 1 shot stuff can be avoided too, using the right utility and timing. Havent had a problem with the floor opening yet, and I have tried the Gauntlet over 100 times in total.
And within the about 100 times of doing Gauntlet, I have gotten 15 of the achivements. Only missing Light Up the Darkness and High Stakes Gambler. And I have done it all on a Elementalist with 3 zerg items, 3 soldier, valkyri stats accessory and zerg weapons.
I enjoy the gauntlets and want more of it!
I’m stuck on salazen atm (Using a backstab thief). I tried using pistols, but that isn’t even my main issue. When I’m caught in the circle it seems to fill up with AoEs almost immediately, and those AoEs in turn cause my fps to shatter due to their sheer numbers.
TL;DR: Salazen’s lag attack = OP
And its not working well when half of your customer playing from other continents.
This. THIS. Thank you. I gave up on Liadri (occasionally retrying to see if I get lucky, I don’t) because it’s such a twitchy fight and so heavily reliant on precise timing that my 300-500ms ping means I am dead mid dodge, after dodge, outside of the AoE, stuck after picking up a crystal or after throwing a crystal or after being pulled and so forth, time and time again. I can handle every other fight since they have room for error and the ones with one-shot mechanics have other things to them too, but Liadri is simply impossible. Even knowing the pattern doesn’t help because my timing is so inconsistent (since the ping varies, getting the right timing relies on luck rather than precision).
Liadri would’ve been a fun fight in an offline game. In an online game where latency is an issue? One-shot mechanics should be absent or have some leniency (i.e. have a significant charging time). If she had just the clones or just the AoE it’d be a different story. But between both and the pull and her dps on top of it there’s just too much room for one laggy dodge killing you.
(edited by neon.4863)
There are several things wrong with liadri
1. I believe the orbs are bugged, Projectile attacks are obstructed when they are in clear sight.
2. The massive amount of red circles are camouflaged in with the texture of the ground .
3. Gamma errors when the screen goes dark.
4. The dome makes camera angles highly irritating. This comes into play when she puts the vortex on the edge of the arena.
5. This applies to the entire arena and game but i feel must be said, go zerker or go home.
6. It also doe not help when a dome bugs and you go in to fight her then get hit by invisible tornadoes.
One-shot mechanics are difficult and meant to be so, but they are all avoidable. Take platformers like Boshy or IWTBTG. These are some of the most difficult games ever created, partly because you can’t ever get hit. There was no dodge button. I see no problem giving bosses in gw2 one-shot mechanics.
Spirit of Faith [HOPE] – RIP
It wouldn’t be so bad if it didn’t require tokens to participate. Once you learn the attack patterns the bosses are really quite easy. The dulfy guide also helps a lot. I pretty much did all challenges in 1 go (except for Liadri of course).
One-shot mechanics are difficult and meant to be so, but they are all avoidable. Take platformers like Boshy or IWTBTG. These are some of the most difficult games ever created, partly because you can’t ever get hit. There was no dodge button. I see no problem giving bosses in gw2 one-shot mechanics.
Offline games don’t have latency. Push a button and the game reacts immediately. Something like Super Meat Boy relies entirely on your own timing and reaction. Online games, however, rely entirely on your latency. If your ping is 50ms (e.g. you’re in the US or near an EU server) you won’t ever notice, but if you’re not in the right country your latency can and will kill you in twitchy fights with one-shot mechanics that don’t give you enough time to react.
Say you have a 0.2 second reaction time. With a 50ms ping your total reaction time is 250ms, which let’s say is enough to avoid an attack that gives you a half second window between the visual cue and damage. It even gives you some leeway if you react a little bit later. With a 300ms+ ping, however, your total reaction time is 500ms+, meaning you’re probably dead.
And that’s assuming you were even given time to tell which way is is the safe way to dodge…
If you can even see the cues in the first place….
The “learning” thing is less than helpful when you can’t see what is the right action. Between latency and the awful camera, there needs to be a bit more leeway in the content; plus as also noted why have defensive stats at all if you can’t rely on them? That alone is a major failing in the content design.
Remove the time limit on Liadri and fix the bugged Corrupted Rifts… Then it may be doable by every class.
Thread is full of QQ. “Oneshot as soon as got there”. “attacks are poorly telegraphed”
Are you blind? Don’t know bout evades? Oh, wow. Did you cry at mad king’s clocktower?
For me it’s the tells. I don’t mind a challenge, but for the love all all that is holy, quit making the bosses have a minor arm movement signalling when to dodge. Adding to the frustration is that I not only have to watch for boss tells, but also the floor about me for red circles. The amount of time I must wait to dodge is also a problem as it usually varies therefore I usually end up dying a few times before I even get the timing right. I realize that nobody wants a big red flashing alert as to when you need to dodge, but dying multiple times because I can neither see the tell or time it is ludicrous. Adding to the frustration is the fact that most of these hard to see tells are in essence an instant kill.
I understand that ANet needs gold sinks, but seriously do we have to force 90% of the population into dying multiple times just to make the new champion drops even out the economy?
edit: clarity
(edited by Tommyknocker.6089)
While “dodge/evade” isn’t on the skill bar, skill is still required to use it properly. So is moving around while using skills on the skill bar. Guild Wars 1 required you to stand in place while casting.
It is actually on the skill bar (though I’ve no idea why). If you click your endurance, and I think your health-circle works too, it’ll make you dodge.
As for moving around, I think the most important skill there is ‘mapping keys’. Otherwise you’ve just got to look for incoming attacks, hope they’re sufficiently distinct that you can tell them apart from other attacks and visible enough through effects and shoddy camera behaviour that you can see when to dodge them. Also that there aren’t more than you have endurance for.
When you have a chance to avoid the attacks, i think it’s fair enough.
Without knowing the tactics of the sun lady, she is pretty annying, so on her you kinda need to look on the internet, rest have an explanation on buffs or telegraphs or red circles.
I did the bosses on both of my warriors, one specialized in supporting, one specialized in alterations and using S/S bow. Didn’t have any problems against any of them, just because I took the time to read their descriptions every time. Obviously I got killed a few times because I wasn’t aware of what was going on (like I had a camera glitch with the guy with the ring of fire, which is, I agree, very annoying and should have been fixed – everyone know this camera sucks), but really had no problem otherwise. All the OHKO are really easy to dodge, and the bosses are actually quite fun to duel for most of them, and tbh if ANet would just let them be after the event I’d like it so much. They are balanced as they are, that’s pretty much all, just imagine if the bosses that actually have an OHKO didn’t have one, then what ? Is it like I’m fighting a trash mob with more health ? No thanks lol. And if they have more damage ? You can’t facetank it but you can’t dodge it everytime, so the fight would be “I’m running around with my bow and you can’t catch me” ? Just think, what the hell do you want then ? More health ? Highly doubt so. All you want is a boss you can kill, but they ARE easy to kill if you really are 80, some classes may have a harder time for a particular boss but that’s ALL.
Then I faced Liadra, with the alteration based warrior. And again, I agree this boss is really difficult, at first I was getting killed everytime at P1, then I started to get it, since the fight is always the same, you know where to go, you can do the same everytime, and I just couldn’t lose that part. Just try until you understand. P2 is pretty tough tho, I left her 10% hp multiple times, one time I couldn’t even see her health anymore. That was incredibly annoying, but since I couldn’t fail P1 anymore, it was more a matter of time. So I just ended up like that : waiting for the red circles, go into a safe place, shoot with bow, when the OHKO thing falls from the sky, go where the red circles were at the closest (which mean towards Liadra, which wasn’t really a problem anyway if you manage to keep your distance well), do the same thing over and over again until I can’t keep my distance with her anymore, then I just run to another safe spot and I start again, she dies pretty quickly. All you need to do, one more time, is to time your dodge and save your endurance, which is why I prefer to run towards her when I need to find a safe spot, because most of the time I can actually stay away from her without having to dodge, otherwise I wouldn’t have enough endurance.
Yeah, it’s not easy, but the fact the fight is scripted makes it ridiculously easy to deal with since P1 is just thirty seconds at best. Then once you get how to deal with P2 aswell, no problem. I’d say the more stupid thing about this boss is you need to be able to have a permanent heal all the time, otherwise you just die at p1, which is kittened. Don’t get me wrong I’m not saying this is easy or anything, just that you need to understand the mechanics to win, that’s all.
I played with warhorn for Liadra, tho. Don’t have access to my build right now, if some Wars are interested I will give it in game.
For christmas I’d like to get a crossbow for my characters.
With love, a cute kitty.
People expected something other than OHKO and perma-KD from Anet?
HAHAHAHAHAHA.
That’s all Anet knows how to kittening do. It’s so pathetic. They are TERRIBLE at encounter design. Have been since launch. The encounters in this update are par for the course as well.
I hate this gauntlet as much as anybody else but let’s be fair. There have been some better bosses like the F&F ones. Fun, challenging and rewarding. That’s the way a boss fight should be done.
When I finished Liadri what I felt wasn’t satisfaction over having completed an awesome fight. It was satisfaction knowing I’d never have to do it again. To me this is the telltale sign of a poorly designed fight.
And for me it was the complete opposite because i now try to tackle the “light up the dark” achievement. Wanting more of a hard bossfight is to me a telltale of a well designed fight.
Works both ways, see?
Holy Kitten did they even try this with Engineers and NON BERSERKER builds?
I was able to beat all the bosses, and the meta for the bag of 2g on my Engi in rabid gear, just changed a couple traits and utilities around for a few of them. :P The only boss I had trouble with was Liadri, but I got it eventually. And I don’t mean to sound elitist or anything, I’m a pretty casual player, really.
People expected something other than OHKO and perma-KD from Anet?
HAHAHAHAHAHA.
That’s all Anet knows how to kittening do. It’s so pathetic. They are TERRIBLE at encounter design. Have been since launch. The encounters in this update are par for the course as well.
This is so true. They do everything in one way. Everything intended to waste player time. Why other games try to make it fun so you spend more time, everything here isn’t meant to be fun but just take a large amount of time.
The map is too small so you are fighing against the camera.
In a game about being able to see what your opponent is doing and acting appropriate the fact that you can’t see the projectile that Deadeye uses on you is stupid. Also it doesn’t hurt that the mines randomly spawn and 1 shot you well.
This is an mmo forum, if someone isn’t whining chances are the game is dead.