Am I the only one who likes this patch?

Am I the only one who likes this patch?

in The Origins of Madness

Posted by: Kencussion.9273

Kencussion.9273

I for one like the new content. We finally get some very difficult events that take well-coordinated strategies to accomplish. :-)

Am I the only one who likes this patch?

in The Origins of Madness

Posted by: Peetee.9406

Peetee.9406

The wurm fight is one of the worst I’ve ever experienced in any video game.

The difficulty of the encounter does not lay in the game play. I have killed all 3 wurms (not at once) and can tell you that each one of them is actually quite simple and easy.

The difficulty lays in communicating to the uninformed masses. Getting people to talk, space out, and work together in unison is the only challenging part of the fight. The actual gameplay mechanics themselves are running bombs, running buffs, and dying next to abominations. Not exactly anything difficult or anything new for that matter.

I picked up this video game to play a video game. This is not a video game anymore, it’s a college course on people management. This is going entirely the wrong direction from my interests.

Kayku
[CDS] Caedas
Sanctum of Rall

Am I the only one who likes this patch?

in The Origins of Madness

Posted by: kimeekat.2548

kimeekat.2548

The marionette is so fun. SO FUN. I loved hearing your lane’s hero in the middle of battle, that was definitely fantastic because, as someone up thread said back on the first page, the 5 minute story instance is a really small fraction of time in comparison to the fight. I was giddy the whole night to replay it, and Kasmeer’s lane with the barricade mechanic… wow, the sense of urgency was fantastic. And seeing everyone in your lane swarm back up to get into the portal and take down the platform bosses and and. I could explode with how much fun that was. So excited to replay it this week.

I’m really glad I tried that first, as the wurm fight was frustrating. The Amber worm had so much going on that it was overwhelming, and incredibly difficult to target the main worm if you did manage to actually retain the gun after being spat back out. I swear I was buffed and stood on the arrow but didn’t get eaten a few times, too, but there may have been an extra mechanic at play that I was unaware of. Once there are some tried and true tactics (maybe 2 commanders at amber, one to get eaten and one to kill the eggs/keep the vet wurms off the buff group) I think it’ll be easier. But the rewards are ugly (that rifle. What on earth.) and it’s a huge investment of time and energy, so I’ll probably stick to replaying the marionette and Tequatl until we’ve got some better tactics.

I loved the way they did the story instance, I just wish it had been longer. And I know the player-character is a pain to work in dialogue for because there are so many voice actors, but come on. My character is a silent, passive ghost eaves dropping on conversations. I’m forced to be an awkward creeper, until people split up and I can go get more exposition via written text, which is better than nothing I suppose.

With the amount of voice actors who had to record dialogue for the lane shouts, it might have been cool to instead record player-character voices and have them play depending on the nearest commander’s gender+race combo. idk, I’m just concerned I’m never going to hear my characters again after they finish their living stories :\

So overall, I don’t think you’re the only one who is enjoying the patch. My guildies who I partied with were all similarly psyched up after our first bout with the marionette.

Clove Zolan – Bringers of Aggro [Oops] – Blackgate