Honest opinion on the marionette
I think you can clearly see the design progression from revamped Tequatl to the marionette. I think it still requires some refinement, but it’s certainly going in the right direction. Both events still require someone (or a few someones) to take absolute charge, and for everyone present to pay attention to that someone (or someones). I like the idea of reducing the numbers into area squads with a more decisive visual (whereas Tequatl there should be squads, but it’s not always presented as clearly mapwise). This cutting up should help make the job easier, in theory.
Within the smaller groupings, however, ArenaNet need to work on portions failing if one player fails - if that’s what is actually happening. To clarify: I don’t think I’ve seen that happen, but if the forums have it correct and it is the case, arming people to pick on one person is wrong - we all know that what happens when people experience a bad attempt, and it’s unacceptable, particularly if it can be prevented in the first place (prevention being the best cure and all).
I don’t appreciate a two-hour wait and nowhere else to practice the mechanics. An arena of some sort would be useful; failing that, I’m not sure if it would be possible to have some kind of playback and/or spectator mode in game for this. Or a story instance where we stumble upon Scarlet’s plans for those regulator wardens ahead of time, not afterwards - perhaps the Order of Whispers secured the information in some daring espionage at some point, and would kindly like to share for once. Whatever would make it work would be good.
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But I’ve said it before: everyone -absolutely everyone - should make it their business to succeed. That means repeating yourself, ad infinitum, with patience and respect, how to run the lanes and the regulators. That means open communication between commanders, and in lieu of a commander being present, someone on each lane communicating strategy. This means listening to those people who are giving instruction, and doing your best to act on what they say. It means having a look at Dulfy or having a look at these forums if it helps understanding of how to play the event. It also means not ragging on people who haven’t done that, and accepting people make mistakes; not rubbing people’s faces in it when it doesn’t work (because you must be a complete fool if you think that will ensure your win).
We all have a common goal here. It would be useful not to forget that.
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This boss fights puts all other fights in the game to shame I think. Much better handled and pretty fun to do. There is still a high fail factor because people still have no clue that those shiney things on the floor are not for standing in, but that’s not Anets fault. No idea how they can make it more clear than they are doing now.
Few afkers on the map that profit from the event, but that is to be expected.
One of the best bossfights in this game so far, challenging, very interesting mechanics and tons of loot at the end, i’m quit pleased with how Anet set this one up. The worms suck unfortunately… I think the marionette needs to stay around instead of the worms XD
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast