Marionette failed because of 1 person

Marionette failed because of 1 person

in The Origins of Madness

Posted by: skullmount.1758

skullmount.1758

Well to be fair, I think the Marionette as is, is a a splendid boss fight. It feels epic, the music is great, and it has good mechanics. But I think they’ve made it a bit too hard, and too easy to be failed by random factors. The suggestion to join the other platforms would really improve this battle.

Also, it saddens me that arguably one of the better boss fights in the game, is only here for 2 weeks.

Do we know its gone with the next patch though? Or is it going away with the 3rd patch (first one of February)? First patch of the month content tends to stay for the whole month. Its usually the second patch content thats only 2 weeks.

Darkhaven server
Please give us a keyring…

Marionette failed because of 1 person

in The Origins of Madness

Posted by: Naevius.3185

Naevius.3185

I’d like to see it made permanent as an instance… reached via some form of historical flashback, perhaps – put a marker in Lornars Pass to go to it.

Marionette failed because of 1 person

in The Origins of Madness

Posted by: Dondarrion.2748

Dondarrion.2748

Probably avoidable if you ensure each lane has at least 25 non-buffed players entering the energy fields, which means you’ll have 5 per portal. Have less players in a lane and you risk having too few on one champion.

Lord Sazed / Hasla the Huntress / Seaguard Hala
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season

Marionette failed because of 1 person

in The Origins of Madness

Posted by: digiowl.9620

digiowl.9620

One personal anecdote, what may look like a single person on a platform may have started as a full platform but where most got wiped and waypointed out.

Had it happen to me recently with that clockwork horror champ. I am guessing they were hit by the confusion scream and then either killed themselves via auto-attack or weakened via same enough for some other mechanic to get them.

In either case the result was that i dodged some AOE after avoiding the scream cone thanks to the new AOE markers, looked around, and i spotted multiple blue markers. In all honesty i didn’t even consider stopping to help them as that would just up the chance that i would go down as well.

Sadly i was unable to stay alive through the barrage of AOE circles.

In all honesty, some of the champs are mechanically easier to fight than others. One of the worst seems to be the one that has directional invulnerability.

And the tight confines of the platform is not helping, thanks to the camera mechanics. It is pretty much a repetition of the pavilion cage fights.

Now if our character turned transparent when zoomed in close or something, i would not mind as much. But when up to a quarter of the screen is covered by said character, and i can’t really look down to keep track of what i am standing on or in, the chance of a accident skyrockets.

Marionette failed because of 1 person

in The Origins of Madness

Posted by: digiowl.9620

digiowl.9620

Well to be fair, I think the Marionette as is, is a a splendid boss fight. It feels epic, the music is great, and it has good mechanics. But I think they’ve made it a bit too hard, and too easy to be failed by random factors. The suggestion to join the other platforms would really improve this battle.

Also, it saddens me that arguably one of the better boss fights in the game, is only here for 2 weeks.

Do we know its gone with the next patch though? Or is it going away with the 3rd patch (first one of February)? First patch of the month content tends to stay for the whole month. Its usually the second patch content thats only 2 weeks.

One reason i wish that ANet would take a long hard look over the fence to Cryptic, and see how they do it. Each time you log in to one of their games you are presented with a interface of multiple tabs showing what is going on in the game world. One of those tabs is a month by month calendar, showing both ongoing and future events. You can even set alerts on future events.

Logging into GW2 sometimes feels like stepping a decade back in time…