New World Bosses

New World Bosses

in The Origins of Madness

Posted by: Blaeys.3102

Blaeys.3102

This needs to be something they fix – or at least consider when designing future fights.

This past Friday, my server grouped to tackle Tequatl. We had about 50 people and we struggled to get those to participate. During the fight, we had no issue with defending turrets, clearing poison fields or avoiding bonewalls. The fight was fun and we were extremely organized.

But we failed because we just didnt have the damage output to move the dragon’s health down fast enough.

It is devastating to morale and, simply put, stupid to require such huge numbers for these fights.

We didnt lose because of lack or coordination or lack of player skill. We lost because of the arbitrary scaling gateway on that fight. That shouldnt be what keeps players from succeeding when they try hard.

I agree the fight shouldn’t be doable with 15 people, but requiring 80 is simple favoritism toward large populated servers, plain and simple. This fight should be doable with 30-40 well organized people – and scale up for the huge groups. If those groups are able to deal with the actual mechanics of the fight, they shouldnt be held back just because they dont play on Zerggate.

It isnt an accident that world firsts on both Tequatl and the Worm (in both Europe and North America) were on the most populated servers – or that these events are more or less dead everywhere else (unless TTS chooses a server to do it on – but then there is no room for anyone actually from that server to participate).

As an FYI, my server isnt stopping anytime soon. We are going to keep at Tequatl every Friday before WvW reset – but a little recognition that the numbers are a REAL issue from ArenaNet and what they plan to do to fix it would be nice.