Wurm vs Tequatl Loot Comparison

Wurm vs Tequatl Loot Comparison

in The Origins of Madness

Posted by: Taisia.2813

Taisia.2813

This thread is not about discussing loot in general in the game, it is simply demonstrating the discrepancy of loot pools between the only two open world encounters that have a very similar level of difficulty.

Wurm vs Tequatl Loot Comparison

in The Origins of Madness

Posted by: Rising Dusk.2408

Rising Dusk.2408

Wurm’s loot absolutely should be improved. For something as tough as it is, the lack of karma and even just loot in general is absolutely motivation-murdering.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Wurm vs Tequatl Loot Comparison

in The Origins of Madness

Posted by: moiraine.2753

moiraine.2753

I think Wurm is more geared towards the unique skins, shown here:

http://i.imgur.com/27H8ypc.gif
http://i.imgur.com/d4zlCo3.gif
http://i.imgur.com/gaJFMLF.gif

There’s also a few weapon skins I can’t find atm.

I’m O.K. with this trade off. Teq may be better to farm for profit, but Wurm gives you the prestige items. Therefore giving both world bosses a unique purpose and keeping both active.

:)

2 kills 300 people total.. 2 armor chests you mentioned and 2 minis… would you like to do a probability assessment of how one is going to collect all 3 of these prestige items?

Yes we didn’t do it for the rewards but at the end of the day there should be a token system for these bosses period. All the effort that went into the kills and we don’t even have a souvenir to show for it.

The kills are 4 now so the people have doubled too
But i agree that the loots sucks

TxS – Tequatl Slayer Alliance (EU)