I’m not close to being uber so most of the fighting was still a challenge and therefore fun to me. The zerg, well, that’s just silliness beyond silly, with those that make it justifying it to those who fell. Really, you can’t blame Anet for those idiots who think the ‘fun’ in the game comes from running as fast as you can to a chest. When I got in groups that played the game, meaning fighting our way up, rezzing the fallen, it felt like we accomplished something, like we deserved the chest.
I loved this release. I’m not going to complain about loot – it is what it is. I like the feel of the map, the maze, like the Labyrinth in some ways. When paired with the other styles of gameplay, WvW, PvP, open world, dungeons, meta-events, this was slightly different, requiring teamwork from a large group without just pounding away at a big champ.
Storywise, I agree it was lacking. This is starting to feel like those old serial TV shows, sort of a Monster of the Week, where the show’s core villain is teaming up with another faction in a new environment and nothing has changed by the end of the episode. Baddy gets away and heroes are left vowing there will be a next time. I’m a Cubs fan, and while I believe in Next Year it hasn’t happened yet. I hope Scarlett doesn’t play out that way. As others have posted, we need more evolution to this series of events, not just new surroundings. Overall though, I’m pleased with the content. Good work!