Why does difficulty= 1-hit kill?

Why does difficulty= 1-hit kill?

in Super Adventure Box: Back to School

Posted by: Atmaweapon.7345

Atmaweapon.7345

I just recently made it through World 2 zones 1 and 2 on infantile mode and I have to say that it’s incredibly frustrating just dealing with the enemies, nevermind the jumping portions that I’ve skipped.

The most frustrating parts are the 1-hit kills that occur over and over. And then I realize that this tends to to happen alot throughout the game to make content difficult.

Fire Elemental? Supposed low level boss whose knockdown/burn combo that is an auto-down without stun/condition removal that low level characters probably don’t even have yet. Becomes nigh impossible to dodge with too many people.

Lieutenant Kholer? Auto-down if you get hit by pull.

And this is just the beginning of the game

Recently we got Liadri, the boss whose primary attacks basically nullify an entire set of stats (toughness, vit, healing power) because they one-shot you no matter what. This is what is classified as difficult content and is gated through a process that requires farming before trying again.

Now we’ve got instant kill knockouts and hard to read deathtraps on modes that aren’t even supposed to be the hardest. It makes me think that somewhere along the way, the designers forgot that it’s the purpose of HEALTH to allow you to make mistakes, not LIVES. And this should apply throughout the entire game.

For just SAB I’d rather that the designers keeping mind Nintendo in particular in the concept of making fair platformers. For a few analogies:

-In 2D mario games, getting hit doesn’t cause you to lose traction. You jump towards a platform and get hit by a bullet bill in mid air and you’ll still hit that platform if you survived the bullet bill.

-In 3D mario games only specific attacks would actually knock you around. If you get hit, you might slide back a few paces, but not enough unless that attack was specifically designed to knock you off a platform.

-In Zelda which is most analogous to SAB, falling down a pit made you lose 1 heart. Falling down into molten lava made you lose one heart. If you die, you might restart a while back, but making 1 mistake does not frustrate you that much.

Finally as on online game, latency always has to be compensated for. There is little finesse in SAB because nothing works like it should for a game designed around platforming, so the difficulty of doing things like fighting need to account for that.

(edited by Atmaweapon.7345)

Why does difficulty= 1-hit kill?

in Super Adventure Box: Back to School

Posted by: digiowl.9620

digiowl.9620

Learn to dodge. /s

Seriously, ANet made dodge/evade too good. And so to challenge the caffeinated squirrels that make up the hardcore section of the community they have to keep piling on the dodge or die attacks.

This because making CC and heal actually be able to matter will make things “faceroll” easy…

Why does difficulty= 1-hit kill?

in Super Adventure Box: Back to School

Posted by: Caveth.3268

Caveth.3268

Learn to dodge. /s

Seriously, ANet made dodge/evade too good. And so to challenge the caffeinated squirrels that make up the hardcore section of the community they have to keep piling on the dodge or die attacks.

This because making CC and heal actually be able to matter will make things “faceroll” easy…

… GW2 is faceroll easy for people who use zerker stats. I mean, look at this crap: http://www.youtube.com/watch?v=_p8bh-_wzXk&feature=youtu.be

Lupicus dead in 13 seconds… Making healing at the right time more important would make this game take more skill, rather than just getting tons of passive damage and quickness to trivialize and faceroll through anything you want.

Anyway, I do have to say the one-shot kills in this game has become pretty annoying; it’s a sign of just how lazily designed so many things in this game are.

Why does difficulty= 1-hit kill?

in Super Adventure Box: Back to School

Posted by: Pictures.8954

Pictures.8954

You should try tribulation mode. It is CRAZY. My guildie and I are at Word 1, Zone 1 (B), and almost at checkpoint C. They weren’t kidding when they said they want you to take the longest path. Lets put it this way, we went from over, to underground, to overground and are still not at the end. It took us close to an hour to solve just this check point area through trial and error. It is INSANE lol. There’s even a hilarious balloon.

Why does difficulty= 1-hit kill?

in Super Adventure Box: Back to School

Posted by: Andele.1306

Andele.1306

The one hits aint the problem, its the terrible hit detection (and forced jumping in general) thats annoying, not to mention some, lets just say things that indie doesnt have to bother with because his whip isnt as long as a small worthless stick.
Also yeah tribu mode is insane, but of the good kind (with the same errors GW2 has in general)… The more patches go out the more i start to hate the devs that are letting this happen instead of fixing their sodding engine or building new content that avoids them.

When life gives you lemon, ask if its from a anime or manga.

Why does difficulty= 1-hit kill?

in Super Adventure Box: Back to School

Posted by: Kal Spiro.9745

Kal Spiro.9745

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker