Acrobatics trait line. Then sell it back
to them for $50. Brilliant! – ghost of P.T. Barnum
Hard is fine, but the golems on stage 3 in the Frizz encounter are ridiculous. Continuous ongoing invulnerability with about one in 10 shots damaging them, might stacks and auto-attack pummeling, pulls/pushes, stuns from them and the environment.
Also known as the “kite the golems continuously through the lasers to trigger their special abilities” strategy. A highly popular tactic among groups competing for the most wipes in a row title.
Personally I prefer the “have everyone on the same side and kill the last two golems without dying” strategy although it sucks if you want to wipe.
You are assuming you have enough people alive at that point (an iffy proposition) and the right classes who can take the damage, the pulls and the stuns and keep moving oh and you still have to deal with multiple periods of invulnerability since the short laser triggers the invulnerability as well. But hey keep ignoring the fact that you really, really need to have at least 2 guardians, and a combination of mesmers and rangers to actually complete this encounter.
You are assuming you have enough people alive at that point (an iffy proposition) and the right classes who can take the damage, the pulls and the stuns and keep moving oh and you still have to deal with multiple periods of invulnerability since the short laser triggers the invulnerability as well. But hey keep ignoring the fact that you really, really need to have at least 2 guardians, and a combination of mesmers and rangers to actually complete this encounter.
We completed it with Guardian, Warrior, Elementalist, Thief, Thief.
The key is to not get hit by the lasers. I know that sounds stupid, but that’s exactly the trick. See, it’s a throwback to a magical time in videogaming during which, in order to beat bosses, you had to learn patterns and react around them to survive. Necessary skills include adjusting your utilities to the fight (for this: stability, ranged resurrection, swiftness, and or invuln), watching the area around you, and the ability to dodge attacks.
Survival is key. Guardians are nice, but you certainly don’t need them, especially in multiples.
you need a guardian but if you have more than one then this dungeon is easy mode.
You are assuming you have enough people alive at that point (an iffy proposition)
Yes, I assume that everyone are alive when the last phase starts.
1. All the previous phases are very easy.
2. If for some reason someone manages to get themselves killed earlier on, it is extremely easy to revive people in the second to last phase.
But hey keep ignoring the fact that you really, really need to have at least 2 guardians, and a combination of mesmers and rangers to actually complete this encounter.
The whole dungeon has been soloed by an elementalist.
Just did it and… kinda disappointed
Arah is hard. Arah has places outside of the Lupicus fight that can still down an entire team who just cruised through Lupicus without issue. The team of guildies I went in with were fairly casual and half of them were dead the entire rotating-shield golem fight. (which has its own cheesy issue needing fixed). Yet 4 of us were all first-timers to it, and we didn’t have a single Party-Wipe the whole time. That’s not what I’d call Hard…
Team make up was:
(edited by ilr.9675)
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