Dzhudin Stormbreak - worst boss fight ever?
This fight was so irritating to do on a thief. Normally I’ll be hopping around like a bunny avoiding attacks while also stacking poison and bleeds. This fight sucks because I couldn’t move without getting stunned, and then he moves to the other side of the area and I couldn’t do anything. Those stun zones need to be made avoidable so that future players don’t get as annoyed.
Ultimately it’s a long, boring boss encounter at the end of a long-boring quest. The quest itself has serious problems with pace, length and tedium, not the mention the fact that there’s a part where you’re holed up outside with some asura, waiting for waves to spawn. Not only do some of them takes -ages- to appear, but there’s one with two veteran krait which are highly likely to kill you what with their high health and damage, and the fact that NPCs in this game are terribly weak.
As for the boss though, his health is stupidly high, you’ll easily kill all the abominations before his health even drops below 80%, and that stun field that appears every few seconds, coupled with his teleporting makes the whole thing just take longer and makes it more frustrating. And I also agree with the fact he does low damage, makes the fight not even feel like a fight, and more like whacking a steel pinata.
agree, the quest is poorly designed – too long, too boring, only thing i liked about it was the victory music at the end.
Ah yes. That fight. It was annoying that I couldn’t just dodge/shadowstep through the fields without getting stunned/dazed. Also, he puts protection on himself through the whole fight. The only hard part is the abominations, after that, it’s just a matter of catching and hitting that slippery wraith enough. At least he drops a champion loot box now though.
The mission itself is okay, aside from the defense part taking a bit long and the constant stun/daze fields the boss like to use.
(edited by Nilkemia.8507)
Why is this even a fight? From what i interpreted, this is just a guy who blips around your screen and makes for bad player experience. I rescue some people from a mine then what? Random named guy attacks and dies.
The biggest challenge in this mission, and the boss fight, is staying awake long enough to complete it.
The boss is just ridiculously annoying. Hits like a little girl and runs away like one, while making stun fields every split second.
It’s a horrendously boring and irritating boss fight.