Munitions Acquisition & pets

Munitions Acquisition & pets

in Personal Story

Posted by: chris E.4917

chris E.4917

First of let me start by saying that I really enjoy the personal story and the challenges it gives.

I am a ranger and in the PS mission “Munitions Acquisition” where you’re supposed to steal explosives from the Inquest I was very annoyed that my pet managed to trigger almost every single mine in the map. I can only imagine how annoying this particular mission must be for a minion master necromancer.

Now I don’t know if this is how you guys at Arena want this mission to work for pet classes? If so, then so be it. However if it is not I have two possible solutions to the problem.

1.
I noticed that Demolitionist Tonn could run right over mines without triggering them. You could implement the same for pets.

2.
This is actually my preferred solution and something I’ve asked for in the Ranger forum as well. Give Rangers the ability to dismiss their pet or the ability to command their pet to stay.

Anyway, thanks for a great game and keep up the good work

Munitions Acquisition & pets

in Personal Story

Posted by: Beyreva.8769

Beyreva.8769

You do have the ability to dismiss your pet as a ranger. It’s that blue “eject” one. But it only works while out of combat, when entering combat the pet becomes active again. As for MM, don’t summon your minions.

Sometimes it’s necessary listening to the silence, it could tell more..