One hit kills in Twilight of the Wolf
What order did you choose?
Just wanna know cause I’m in the middle of all orders I joined on all my heroes.
It’s one of the norn L8 story steps.
I had the same problem on my guardian. Only reason I beat him is I just happened to have a scepter-torch on hand and just kited him all day. Took forever and nearly died half a dozen times. Only time I felt like just quitting and doing something else.
Without knowing your gear/etc. it’s hard for me to comment. I just ran this story step as a L8 warrior, and he definitely did not 1-shot me. I used dual axes, and just ran at him and chopped away and killed him.
Oh it absolutely can.
Those mob types always open with a “lunge” attack that has no animation, no tell, and no graphic representation that anything happened save cracks on the ground. This attack can hit multiple times and will take a massive amount of health off you, if not one shot you.
It always opens with it, so get it to blow that attack on Garm/Eir and burst it down before it recharges.
Is it a Corrupted/Icebrood Wolf?
Yeah their Lunge attack gets pretty insane when they are bumped up to, for example, Champion level. That Champion that spawns during the second phase of The Claw of Jormag fight can pretty much one-shot anyone with it’s Lunge as well.
Do you even lift, bro?
….. I just ran this story step as a L8 warrior, and he definitely did not 1-shot me. I used dual axes, and just ran at him and chopped away and killed him.
I like to see a video of that including what you had as equipment, because I don’t believe you at all.
What was the maximum damage you took from a single attack?
Anet has overlooked a ton of abilities that double-tap from mobs, and it’s quite irksome in the overworld, but rarely seen in dungeons (I’m not sure if it’s intended in Fractals of the Mists, but I’ve checked my damage log and been double-tapped by several abilities, and at level 30+ that usually means you’re getting downed). Sharks hitting 5 times for absurd damage (from stupid range, mind you, I use net wall as an engineer to try and stop it, and it’ll hit me from a good distance away regardless), veteran / champion wolf type monsters with their lunge (not only does it double-hit, I believe champions have one that does damage + summons a minion, and one that is just their regular ‘lunge’), and a few bizarre cases like the Archdiviner’s Circle of Warding ability (the one that shoots out projectiles at the start – I’ve been hit for 8.5k twice at once by it, now I just blow both dodges to be safe, and no visual projectile impacted me).
With regards to this story step, back when I thought survivor worked the way it did in GW1, my guardian was doing great. Up until this story step. Fighting went just fine, th-OHGODWHY. You just have to zzzkite it until it’s dead. I’m not going to call Jeffrey a liar, but I am going to call shenanigans on his statement. Probably something more like “I did it on my level 80 warrior scaled down to 8.” or “I know how long it is between each lunge, and appropriately used both dodge rolls even though there’s no tell for this monster.”
Having just completed this story mission after three tries on my mesmer, having a level 10 champion in a level 8 mission with double tapping abilties is plain silly. Having 731 health and being hit for 600 damage on a double tap lunge attack is not challenging just aggravating.
He isn’t supposed to be L10 in a L8 story step, that’s a holdover from before veterans got boosted, so I’ve gone and lowered his level. It’s in testing now, and should be in a future update.