This suggestion is primarily for PvE, but could impact WvW
ArenaNet obviously wants people to stick with one build, unless you’re willing to reduce your wealth accumulation or give them more money. I don’t know why this is the case… speculation I’ve seen has included…
*Prevent players from playing situationally
*Hiding lacking build diversity
*Reducing the amount of currency in the game
*More money
Whatever the reasoning, the fact of the matter is players are discouraged from experimenting with builds. It’s stupid to the players and bad for them. ANet’s a business and it’s good for them, because it leads to more money and less complaints from PvErs about lacking build diversity. Whatever… moving on.
Players don’t like being discouraged from doing something they feel they should be able to do, and freely changing our builds is something we feel we should freely be able to do in PvE. Obviously we currently can’t and the only valid reason I personally see is to prevent players from playing situationally, which I don’t agree with in principle, but I do agree with to keep players from constantly pausing to change their builds between every single fight.
So my proposal is simple, since for some reason ANet doesn’t want to implement a simple solution of allowing free retrating in town’s/outposts…
I say add logic around the trait system to create 10 flexible trait points to be removed and allocated at all times. These 10 would be different than the other 60 in that they can be removed at any time, outside of combat, and reallocated.
Even if it is just a small amount comparatively, it gives players some flexibility to respec so that they have traits to work with weapon sets they aren’t built around. Like a D/D elementalist swapping to staff when it’s suicidal to use daggers.
Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)