A fix for the high respawn rates in Orr

A fix for the high respawn rates in Orr

in Suggestions

Posted by: Daddicus.6128

Daddicus.6128

The current respawn rate in Straits of Devastation is about 10-20 times what it needs to be. It was obviously created at a time when there were more people, but now it has effectively made the mapping title impossible to achieve.

I don’t mind fighting a lot of creatures. But, it’s impossible to advance when you are fighting an infinite number of them by yourself (or even in a group of two). And yes, it IS infinite.

Here is a very simple fix for this problem: Count the number of players in an area (or zone, if area counts aren’t readily available), and adjust the respawn rates accordingly. If there is only one person, respawns should be about ~10-30 minutes apart, long enough to clear the area and attain any mapping elements necessary. If there are more people, rates can be accellerated accordingly.

NOTE: An exception would be if there is a new event nearby. For a set period of time the rates could go up to match the story element.