Allow Elementalists to swap between weapons
I can think of only one way to allow Elementalists to swap weapons while in-combat, without being super OP…
Allow the player to assign weapons to attunements, and to keep it like all other profs, allow only two weapon sets to be assigned. For example:
Fire Attunement: Staff
Water Attunement: Staff
Air Attunement: Scepter/Focus
Earth Attunement: Scepter/Focus
So the type of skills you get depends on both attunement AND weapon
The Weapon/Attunement can be assigned on the Weapon Skill screen.
for all you people that think elementalists suck or not effective
this is just a random ele video, i sure as hell didn’t look for the best footage.
if you can’t do that guys, I pitty you
http://www.youtube.com/watch?v=0wettu6MqNI
I love how these threads derail towards in-combat weapon swapping for eles because people can’t read. Of course in-combat weapon swapping is OP. Anyone with half a brain knows that. I have had an elementalist as my main (since pre-launch) and I would never be in support of such a thing. A highly skilled elementalist can practically take out anyone/anything as-is. They do not need a buff, especially one that overcomplicates arguably the most complicated class in the game.
On topic: Out of combat weapon swap really has no valid counter-arguments that make it unreasonable to implement. It allows you to do something you could always do in the hero panel in an instant rather than 3-4 seconds of fumbling and rearranging inventory. Heck, it’s almost become second nature to me at this point yet this suggestion would be welcomed by most.
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
make it an out of combat skill, with an on-the-move 3-5 second cast time
then it would take just as long as opening your inventory does now, but it would be a huge quality of life improvement
Playing the engineer “as intended” is simply not viable.