Bloodlust infusion for Ascended weapons.

Bloodlust infusion for Ascended weapons.

in Suggestions

Posted by: Vegito.3048

Vegito.3048

My suggestion is that ascended weapons should be able to get an infusion that works just like a superior Sigil of Bloodlust/Corruption/Accuracy/Healing etc. I’ll refer to it as Bloodlust for the sake of being concise. Most people dislike switching to a separate weapon set just to build stacks of Bloodlust. This would be a simple upgrade that doesn’t truly unbalance anything – it pretty much only saves you the trouble of having to switch weapons to build your Bloodlust stacks. I suppose it will shine in battle as it will allow you to rebuild Bloodlust stacks after being downed in PvE/Zerg v. Zerg fights, but that would just be an incentive to get the upgrade.

The upgrade could be the same or similar as putting agony resistance on an ascended piece of equipment. For instance, 1 shard of crystallized mist essence + 250 globs of ectoplasm + Gift of Bloodlust/Corruption/Accuracy/Healing etc. + the weapon you are upgrading in the mystic forge to have an ascended weapon with Bloodlust attached to it.

Example weapon
Zoija’s Bastion
+94 power
+67 precision
+5% critical damage
Unused Upgrade Slot
Unused Infusion Slot
Infusion of Superior Bloodlust(Gain +10 Power each time you kill a foe. [Max 25 stacks; ends on down.])
+5 agony resistance

Personally, I think you should be able to have the Bloodlust infusion AND agony resistance infusion on the same weapon because switching weapons for fractals is also a hassle. However, I would be satisfied if we just got the choice between infusing a weapon with agony resistance or Bloodlust/Corruption/Accuracy/Healing etc.

To be clear, the advantage of this is that you can have Bloodlust AND your ruby orb or sigil on a weapon at the same time. You would also have your regular infusion(+5 power etc) and +5 agony resistance if you applied the agony resistance infusion.

TLDR: Hate switching weapons to get Bloodlust/Corruption/Accuracy/Healing etc stacks? Make it so that ascended weapons can have Bloodlust on them as an infusion just like the +5 agony resistance infusion. This way you can have your preferred sigils on your weapons at all times alongside Bloodlust.

Let’s hear your thoughts on this!

Edit: On a side note, I think the loss of Bloodlust stacks upon zoning should be removed. But that’s just me.

Rantev [Warrior]

(edited by Vegito.3048)

Bloodlust infusion for Ascended weapons.

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

personally I think this infusion is far too strong in comparison to other infusions, if it gave 1 stat point per kill I think it would be more in line, considering you can only get +5 to a stat and +5 to agony resistance at the moment.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

Bloodlust infusion for Ascended weapons.

in Suggestions

Posted by: Vegito.3048

Vegito.3048

I don’t feel like it’s really giving you much of an edge. Most people do the following before starting to do anything in WvW.

-Switch to two weapons with Bloodlust sigils.
-Kill coyotes until max stacks are reached
-Switch to actual weapons

This infusion saves you the trouble of always switching weapons to build stacks every time you get downed. Seems to me as more of a “comfort of daily life” upgrade and that is exactly why I would like to see it in the game.

Rantev [Warrior]

Bloodlust infusion for Ascended weapons.

in Suggestions

Posted by: Infamous Darkness.3284

Infamous Darkness.3284

except that it elevate the infusion slot to the higher status of a sigil, ex. what if you could use any type of sigil in those open infusion slots, then you could have say sigil of night, Sigil of Force, ect. or essentially doubling the number of sigil slots allowed, I understand that you are saying this as a QoL upgrade but it is far more powerful than that because as you know many choose bloodlust because it is a very powerful sigil, it would essentially allow for a build which gains a free sigil without ever having to leave combat.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

Bloodlust infusion for Ascended weapons.

in Suggestions

Posted by: Vegito.3048

Vegito.3048

Let me clarify something. This infusion could be like the agony resistance infusion that you gain via the mystic forge. It wouldn’t go in an infusion slot.

I agree that it would be strong, but my whole point revolves around the fact that this is already in game. Whether intended or not, people simply have two sets of weapons.

For instance, a thief is wielding dual daggers and a shortbow. Both of the daggers have bloodlust. He kills mobs to max his stacks. He then replaces those daggers with a different set of daggers. The new main hand dagger is a dagger with a fire sigil and the off hand dagger has force on it. This thief now has 25 stacks of bloodlust AND a fire sigil as well as a force sigil.

My point is that people already gain the benefits of bloodlust while using other sigils. I would like this to be implemented to make the process easier.

Or this could be identified as unintended and fixed, but it has been around since release. More likely than not, it’s intended.

Rantev [Warrior]

Bloodlust infusion for Ascended weapons.

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Posted by: GrDr.8137

GrDr.8137

You do have a valid point about the bloodlust weapons being a weapon people temporarily switch to. I do this too in WvW. At the moment, infusions don’t really do much other than provide at maximum of 5 points of stats. Which is not that significant. It’s like having 1 extra permanent bloodlust or something.

Thinking through this. Let’s say for instance, I finally got a bloodlust infusion with a sigil of battle. The advantage I’ll be given is that I will still use a sigil of battle plus that I will actually earn a stack from killing. That would be a possible advantage for this in consideration.

I’m rather undecided about this. It seems somewhat “overpowered” but it also makes sense.

Edit: Considering WvW players have a bloodlust from high rank in wvw. I’d say I would agree to a certain degree. If I’ve considered more different aspects that I might not thought of. I would be more inclined to fully agree.

(edited by GrDr.8137)

Bloodlust infusion for Ascended weapons.

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Posted by: Pyra Fade.1687

Pyra Fade.1687

Hey Vegito we talked about this in guild, just posting my thoughts here too.

First off I’m not sure that bloodlust stacks are supposed to stay when you swap to a non-bloodlust weapon. I know its been that way for a long time, perhaps since launch, but it may still be a bug. If so obviously it will be fixed at some point and that’s that.

If it is intended, then yeah we’re just jumping through hoops right now. I would like to see bloodlust be a native trait in say, legendaries? Would be a nice bonus to people that went through the trouble of crafting a legendary. And others could carry on as we have been. Otherwise I totally agree with your point.

Bloodlust infusion for Ascended weapons.

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Posted by: Silver.8023

Silver.8023

I consider stacking sigil effects persisting after removing the weapon with the sigil on it an exploit.

Silver Stormshield – Guardian
Kaimoon Blade – Warrior
Fort Aspenwood

Bloodlust infusion for Ascended weapons.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Ascended weapons should accept sigils in general

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
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Bloodlust infusion for Ascended weapons.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I like the idea that Ascended should NOT get sigil or sigil-like effects. It gives players a choice: do they want higher stats and/or AR, or do they want unique stats.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.