I am a teef
:)
:)
Curious as to why conditions have been getting buffed, eh, maybe they needed it? however, what about boons? I have seen no buffs to boons and i have came up witha few ideas for them as far as buffing them goes.
1- Aegis : can now stack up to two times, maybe 3.
2- Regeneration : healing effects have +15% extra healing. Or 5%, or 33% , to match poison. 33% may be way too much, but, -33% may also have been thought of to be way too much for poison. But, that is why i suggest 15 or 10 or 5%. You are the developers, you know whats best for the game. Or boost regeneration by a little. Make it’s base be 250 hps and then scale with Healing power.
3- Vigor : maybe 150% extra regen to endurance, 100% seems to be not enough. Or, vigor could be lowered to +50% extra endurance regen but it also removes a condition every 3rd condition applied to you. Or removes a condition every 5 seconds. Something like that. Or other boons could last 20% , (x)% longer with vigor.
4 – New boon : Resilience. Condition damage done to you is reduced by (x) % . Anything lower than 30 % would not be enough, atleast, in my opinion. Seeing bleed ticks for 130, and taking away, say, 20%, would leave bleed ticks at 104. Not a big difference. But, as I’ve said, YOU are the dev’s not me, just suggestions.
That is all! any other ideas for boons can be put down as responses. I hope a dev takes a gander at this, as, condition builds ARE the meta right now. Boons should be rightly buffed, only slightly, as conditions have been.
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