Hey guys, I have posted something similar to this in the past, and it has gotten very few replies mostly because of the fact that I “wall-o-texted” it. I’m learning from my mistakes this time and I am going to post a quick blurb at the beginning about what my idea is and then I will explain it in full later on, for those who wish to continue reading.
Quick Explanation
Low level areas are dead. Flame and Frost helped this a little, but let’s be honest, this only gave us more players in 2 low level areas and the level of players dropped significantly by the end of each month. Living Story is a great idea that I hope they keep up, but we need more and this. Two things make low level areas unattractive to return to, loot and story. Let’s be honest loot in Cursed Shore beats Queensdale; this needs to change in some way, and zones are locked in constant warfare, which means from a storyline perspective it is hard to get involved in an event that will only restart 5 minutes after you complete it. We need to add real physical change to the world to show the effect of our players actions in the world for this world to be the dynamic thing that it is meant to be, and give players the incentive to return to areas lower level areas. I think by taking the great wars found throughout Tyria and having the actions of players in these battles span across the zones of the world would allow these effects to change the way in which a zone is seen each and every time you enter it, and will make the game much more dynamic and give the players a sense of purpose. I understand this is about all most people have the time or motivation to read, and that’s fine. I also understand it can be a bit confusing, but it is a lot to put into a short paragraph. Please give any feedback, even if this is all you read and you didn’t get all of the finer details, because all feedback can be good as long as it is constructive.
Loot
Alright, getting to the finer details. Loot is important to all players. You always need to make sure that as people playing in the world feel like they are making progress, and one way for people to track this is either the type of armor they have or the amount of gold they have. Loot is the backbone of both of these. If we have it so the only areas to get the highest level loot are the lvl 70-80 zones, then that is the only place that farmers will go. Heck, they don’t even have to be farmers. Regular players like me all feel the need to get bigger and better stuff, and when there are only like 5 zones to get it in those are where you focus your time.
Story
In my mind, this right here is more important than loot. I understand not all people feel this way, but it must be included to grab the attention of a large portion of the player base. Going through a zone where nothing ever really changes is just about the most irking thing to players like me. Sure dynamic events make sure that every time you are in an area it is a little different, but nothing ever really “changes”. The same places are always under attack by certain groups every 5-10 minutes and the people you just saved are all dead on the ground or are slaves again. I think this dynamic process needs to be brought to a whole new level in order for players to really make an impact on the world we are a part of.
Wars
I think the easiest way to think about this is to look at the greatest wars that are happening in Tyria at the moment, and using those wars as ways to bring the life back into the world. Not every war can be used, but I think taking these few wars to the next level we can significantly alter Tyria.
Centaur – Human
Bandit – Human
Inquest – Asura
Nightmare Court – Sylvari
Sons of Svanir – Lion’s Arch Havens
Flame Legion – Charr
Orrian Risen – Pact
Let me give a brief explanation of each war I find important and why it should be included in this list. Centaur – Human, Flame Legion – Charr, Inquest – Asura, and Nightmare Court – Sylvari are pretty obvious. These are the main racial antagonists, and much of the lower level zones are about pushing these groups out, or wreaking havoc on them. I put the Sons of Svanir against Lion’s Arch as opposed to against the norn just because of the way of the story in those zones. The norn do not have armies like the other groups seem to, and the Sons of Svanir seem to be affecting the Lion’s Arch havens much more than the norn in general. The war to push further into Orr could easily be added to this kind of project. I also added the bandits because I feel that you cannot forget the storyline of Brisban Wildlands and how the bandits, nightmare court, and inquest have created an alliance that we are attempting to push out.