Buff Loot in Mini-Dungeons/Jumping Puzzles

Buff Loot in Mini-Dungeons/Jumping Puzzles

in Suggestions

Posted by: Negativity.5801

Negativity.5801

The chests at the end of these puzzles should actually be rewarding.

In addition to the current loot table, I think it should always include:

•1 Random lvl 80 Exotic weapon or armor (Whether this excludes precursors is at your discretion, personally, I don’t see a problem with it)
•15-25s cash reward
•The current loot table scaling to the level of the player

The reason why I think it should always include these two things is if it didn’t and the loot only scaled with level, then people would just avoid doing the puzzles/dungeons until they’re 80. To preserve the “discovery” factor in a player’s experience in exploring, they should be encouraged to do it at any level when they find it rather than having to bench it until they can get the highest loot potential.

I enjoy the mini-dungeons and jumping puzzles. They bring a completely unique PvE experience and thus should be uniquely rewarding for completing them. While they can be fun, it’s a major let down to finish a jumping puzzle (especially the longer ones) and get a few measley blue and green items.

Fun is still fun, but in a game with an economy, cost-effect analysis of activities are major motivational factors for the vast majority of players.

Buff Loot in Mini-Dungeons/Jumping Puzzles

in Suggestions

Posted by: Electro.4173

Electro.4173

The reward chests reset every day, there’s no reason to “hold off until level 80 for better rewards”.

They seem pretty good as-is now, considering that fact. Make the rewards as good as you suggest and people will start farming them daily.

Buff Loot in Mini-Dungeons/Jumping Puzzles

in Suggestions

Posted by: Negativity.5801

Negativity.5801

I don’t agree, especially for lengthier jumping puzzles like Malchor’s Leap. I’ve completed quite a few jumping puzzles/mini dungeons (Not all of them, bout half) and I’ve never finished it and thought wow, this was a decent reward for the time vested here.

I’d rather see the chest only be opened once (or maybe just have a weekly reset instead of daily or something along those lines) and have good rewards, then see a unique aspect of pve be left to collect dust while people farm dynamic events in Orr and run AC all day.

I feel like this part of pve is a lot of fun and I still do them just because I enjoy them, but it’s sad that there isn’t any noteworthy reward to it in contrast with the time spent doing it.

Buff Loot in Mini-Dungeons/Jumping Puzzles

in Suggestions

Posted by: maddoctor.2738

maddoctor.2738

Although I agree with the increase it loot of those chests, I wouldn’t recommend adding exotic drops. But, the loot does need to increase considerably. They advertised the game as an explorer’s best game but in reality it’s not, because the rewards for not farming are terrible. I’ve done every exploration achievement/jumping puzzle in the game and feel happy about it, on the other hand I have a bitter sense because if I hadn’t done all those I could’ve farmed events in Orr for the days and days and be filthy rich now with 1-2 legendaries and a couple of Ascended pieces.

What is needed are those little bags that contain materials and a higher chance for rares. As the game is now (super grindfest) the only way to get the maximum gear, Ascended/Legendaries is to endlessly farm/grind because they require an insane amount of materials and that’s the main reason people are farming events in Orr all day. What they should do is add those small loot bags we get from mobs in reward chests EVERYWHERE (even in dungeons) since those fine materials are actually the end-game now and it’s silly that the best way to farm for end-game is doing 5minute no-risk events in Orr.

We all know that those events never fail and take 5 minutes, how is it that they offer more/better rewards than a puzzle requiring 20 minutes to complete (and reward 2 greens) like the one in Malchor’s Leap, not to mention Dungeons, they also give crap rewards (no materials) compared to farming. Higher effort should have higher rewards, as the game is now that’s is not true at all.

One way to get around the “daily” issue is to give rewards to those nice explorers who actually did everything, just like people who 100% the whole map get nice rewards, those who do all explorable achievements and/or all puzzles should also be rewarded (here an exotic is absolutely neccessary)