Comment only the good ones, please

Comment only the good ones, please

in Suggestions

Posted by: Isoh.7524

Isoh.7524

Hello everyone,

The following are suggestions and ideas, read here or there or from my mind, to improve our game. Please comment if you have something relevant to add.

OVERALL:

- Builds: Please, include the saving build system including traits, skills, armors etc…

- Dispel: We must be able to set priority on which condition we want to dispel. Each skill or trait must have his own priority. (Can be changed when out of combat)

Suffering from two conditions, 25 stacks of bleeding & 3 stacks of vulnerability, i am using a shout, with my soldier runes, one of the condition is dispel: vulnerability.

- Applying condition: We must be able to choose if we want to apply a condition or not. (Can be changed when out of combat)

Teamate Longbow Warrior, Elem, Traps Ranger or Engineer with more than 0 in condition damage, apply Burn to the target, Guardian me with 0 in condition damage, apply Burn every five attacks on the same target, reducing the damage effect of the teamate burn.

PVE:

- Fractals:

- Gold rewards like dungeon system.
- Reduce the Health of the Giant JellyFish in the Aquatics Ruins Fractal, or improve the effect from cages.
- Allow us to buy Fractal weapons with pristines (whatever the price is).
- Allowing the salvage on ascended item, or mystical forge.
- Correct the bug on the last boss in the Cliffside Fractal (Jumping on him while stun will allow us to keep the hammer and hit the seal).
- Correct the bug on the Solid Ocean Fractal (We still can reach safes spot to hit the 1st two tentacles).

- Crafting Materials Vault: Only one stack of every crafting material can be stock. What am i suppose to do with my 4000+ Pile of Bloodstone Dust? (or other material as silk).

- Conditions on WB: Allow players to stack more than 25 stacks of a condition on WB.

- Dungeon:

- Caudecus Manor Path 2: Barrel dealing 40k+ damage on bosses & hitting through walls.
- Ascalonian catacombs: Please fix Corner Spider & Corner Kohler.
- Arah path 2: a jumping through the wreck and the top of the map allow us to reach the final boss.
- Crucible of eternity: 4 players can deactivate lazers.

- Trading Post: Add a filter for back items, and a filter for Heavy, intermediary and light armors.

- Mini-pet: Remove them from the “Deposit all”, let them in game if we change map, create a slot in the town clothes for example for the mini pet.

- Town clothes: Find something usefull with those, running faster in cities or whatever.

- HARD MODE: please please please, i love this game, but this is easy.

- Guild:

- Display the last connexion for each player.
- Display the Message of the day when connected.
- Display the name of one character instead of the account name when disconnected.
- Alliance System with a common chat.
- And of course, waiting for the GvG.

- Spvp:

- Display our own spawntime even if we are alive.
- Spawntime must be random (20 seconds but must start randomly at the begining of the map)
- Allow Selfkill, allow Tape out.
- Remove the daily capture, irrelevant with the game strategy.
- And do something with the ranger underwater, please.

You are creating new GameType if i understand.
- If you are creating maps with multiple objectives in a linear mode (such as a dungeon), make it easy for the attacking team and set it in a stopwatch mode.
- Please dont do a CTF mode, Domination is very old mode and quite disappointing in a game full of innovation.
- Create maps for lower format (2o2 or 3o3, people love this, you will be surprised)
- Create a map for 1o1 (for genitals comparison only)

World versus World

Nothing very relevant to say, too many walls, too many thieves, and mesmer portals are unfair.

Thanks for reading.