Contested Waypoints Need to Go

Contested Waypoints Need to Go

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Posted by: ZaxanRazor.6235

ZaxanRazor.6235

The world event has only reinforced this idea in my mind. What was previously an annoyance made it pretty much impossible for me and quite a few others to take part in the event.

In a game that is supposed to be a lot less about making players struggle to enjoy themselves, nothing is more annoying than the idea of having contested waypoints. In the event finale today, I got there late. I tried to get somewhere near to where the event was on the island but I couldn’t get. I had to start from the very top of the island near the boats. To make matters worse, at one point I died (while lagging very badly) and was defeated. I guess most of the other players didn’t see me because I was there (along with a couple of others) defeated while we watched the zerg run off to the otherside of the map to take part in the next part of the event. No problem right? get the nearest waypoint. Oh look, they’re all contested. Some of the overflow servers didn’t even have all of the waypoints set up yet. Start from the boat and try, once again, to get past all of the mobs, waste another 10 minutes and struggle to catch up with the rest of the zerg.

The problem with this of course is that nearly everyone who is on the map is at the event at the other end of the island, leaving a few stragglers attempting to pick their way through the giant karka’s, veterens and other mobs that are cramming the rest of the map. Needless to say, it took a few attempts before we could get anywhere near the main force.

Of course, this issue is annoying in other areas, most notably the high-end areas on Orr. The main problem I have here is most of the time the temples will be under Orrian control. Fine. But what’s not fine is that when the event starts, you invariably have to start running from one of the most distant waypoints on the map because all of the camps are also constantly under attack and contested. Result? You spend 15 minutes trying to pick your way through Orr, with it’s mobs that pull you back when you run past them, and you get to the event just in time to see it finish and before you can contribute enough to get a reward.

If they want camps to be contested, that’s fine. Take the vendors away. But if a waypoint is to be locked, then a temporary one should be put up somewhere in the vicinity so that players who aren’t in the immediate area of an event aren’t punished for not being in the right place at the right time.

Contested Waypoints Need to Go

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Posted by: Carighan.6758

Carighan.6758

But why is this a problem?
Or rather, why would you sacrifice completely logical lore to the minimal convenience of being able to teleport into a giant enemy group and dieing instantly?

I see your posts in the other threads too, if I had to give you an advise I’d say it is to stop grinding Orr for a day or two to get some distance. Or, to simply group up, like the rest of us. It works mighty fine, and it makes you not care in the slightest about all of this.

As for the event yesterday, don’t go through a giant group of Karka alone. It took me literally 10 seconds to have a group of 3 players. Randomly picked up from the respawning ones, then we ran together. You mostly don’t even need to ask anyone, while players are usually too lazy to start inviting themselves, they know it’s smarter to accept a group, for tagging reasons if nothing else (this applies to Orr too, and another reason why you always want to be grouped for it no matter the specific circumstances).

Is it really that big a deal for you that you might have to encounter other players?
That content might ask you to do what the genre of game is all about?

The whole contested waypoints are part of something called “atmosphere”. Sure you can take them away for convenience, yes.

The point I’m trying to make here is, there is no sensible reason why you’d want to change the wayponts. Cursed Shore has been overrun, the undead are in control. Everyone immediately and instinctively understands this. We have to take control back. This makes sense.
What would not make sense is if the game tried to tell me “Oh, the ebil ebil undead took over the zone!”, and yet I can go about my business unchallenged. That’s a facebook game, not a proper game, sorry.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Contested Waypoints Need to Go

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Posted by: ZaxanRazor.6235

ZaxanRazor.6235

You seem to assume a lot from my post about me playing alone and grinding Orr constantly, neither of which I do.

Ergo the rest of your post is pretty much off the mark.

Contested Waypoints Need to Go

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Posted by: Carighan.6758

Carighan.6758

Ok, then I can save myself all of that above and just chime in: No, it wouldn’t make sense to make you able to teleport to/near contested waypoints. Makes no sense gameplay wise, makes no sense lore wise, just makes no sense.
Just serves as convenience to players who are neither interested in the lore nor the gameplay. The latter implies that they should play something they’re interested in.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Contested Waypoints Need to Go

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Posted by: ZaxanRazor.6235

ZaxanRazor.6235

That’s rubbish too.

The problem is that it takes far too long to get to events because all of the waypoints in a zone are contested.

Why is it against the lore? If all of the waypoints are contested, why doesn’t someone set up a secondary? You still lose access to the merchants, karma vendors and whatnot, just put a waypoint somewhere reasonably close by rather than forcing players to start at the other side of the map and miss timed events that only happen once or twice a day.

It’s not a big ask, and it’s certainly not the game breaking catastrophe that you’re making it out to be.