Crafting Siege Weapons/Bugged Events/Golems

Crafting Siege Weapons/Bugged Events/Golems

in Suggestions

Posted by: Myrkr.5803

Myrkr.5803

A good way to keep the Crafting Professions useful and keep WvW dynamic, would be to have each crafting profession make components of siege weapons.

For example:

Armorsmith:
Light Mithril Plating (Golem +15% Speed, -10% Health)
Heavy Orichalcum Plating (Golem +20% Health, -10% Speed, -5% Damage)

Leatherworker: Harnesses/Padding

Huntsman: Slings/Cords

Weaponsmith: Spikes/Ammo Types (Shrapnel/Heavy/Explosive)

Artificer: Magic Ammo (Frost, Fire, Poison)

Jewelcraft: Magic Enhancements (Ram puts an absorption barrier up every 30sec)/(Ballista Reduces damage from the front by x%)

Cook: Enhanced Oil/x

Then use the Mystic Forge to Combine Blueprints (Or Superior Blueprints) with the enhancements. (Therefore limiting the end product to 3 custom pieces), allowing players to make unique siege weapons tailored to their needs and fueling the raw materials market

Myrkr DraugrNecromancer of the Tarnished Coast

Suggestion for Necromancers Lack of Block/Vigor/Evade/Invulnerable

Crafting Siege Weapons/Bugged Events/Golems

in Suggestions

Posted by: Myrkr.5803

Myrkr.5803

Also from my other suggestion post (as we still see a fair number of bugged events):

Bugged Events/Skill Points:
Auto – “Full Resets” if the Event if they have not been completed with in 10/30/60 mins (Depending on Event – Temples and Dragons are long so require a longer time vs. a Skill Challenge)

This would fix the majority of world/pve glitches without direct intervention and only occasionally impact players (can be minimized by finding a timer “sweet spot”, ie a point where it is rare that the temple/dragon would still be up – but short enough that it is not bugged until the next server reset.)

Myrkr DraugrNecromancer of the Tarnished Coast

Suggestion for Necromancers Lack of Block/Vigor/Evade/Invulnerable

Crafting Siege Weapons/Bugged Events/Golems

in Suggestions

Posted by: Myrkr.5803

Myrkr.5803

Golem Rushes

A third suggestion would be to make golem purchasable with Badges of Honor Only (and Not Gold) as the current prevailing tactic of build 5 Golems and Zerging greatly diminishes the value Fortification upgrades.

If they were to cost around 50-100 then a Golem/Golem rush would only be used to break heavily fortified keeps as a coordinated effort to gain a foothold in a borderland not as dime a dozen map zerg.

Essentially right now 5g can wipe out every upgrade on 2~5 keeps (in a matter of minutes).

Myrkr DraugrNecromancer of the Tarnished Coast

Suggestion for Necromancers Lack of Block/Vigor/Evade/Invulnerable

(edited by Myrkr.5803)