Suggestion for Necromancers Lack of Block/Vigor/Evade/Invulnerable
Crafting Siege Weapons/Bugged Events/Golems
Suggestion for Necromancers Lack of Block/Vigor/Evade/Invulnerable
Also from my other suggestion post (as we still see a fair number of bugged events):
Bugged Events/Skill Points:
Auto – “Full Resets” if the Event if they have not been completed with in 10/30/60 mins (Depending on Event – Temples and Dragons are long so require a longer time vs. a Skill Challenge)
This would fix the majority of world/pve glitches without direct intervention and only occasionally impact players (can be minimized by finding a timer “sweet spot”, ie a point where it is rare that the temple/dragon would still be up – but short enough that it is not bugged until the next server reset.)
Suggestion for Necromancers Lack of Block/Vigor/Evade/Invulnerable
Golem Rushes
A third suggestion would be to make golem purchasable with Badges of Honor Only (and Not Gold) as the current prevailing tactic of build 5 Golems and Zerging greatly diminishes the value Fortification upgrades.
If they were to cost around 50-100 then a Golem/Golem rush would only be used to break heavily fortified keeps as a coordinated effort to gain a foothold in a borderland not as dime a dozen map zerg.
Essentially right now 5g can wipe out every upgrade on 2~5 keeps (in a matter of minutes).
Suggestion for Necromancers Lack of Block/Vigor/Evade/Invulnerable
(edited by Myrkr.5803)