Crowd Control

Crowd Control

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Posted by: KillingFrenzy.7315

KillingFrenzy.7315

Been doing wvwvw for a while now and the only real flaw I have noticed was that you can get stunned/dazed/knocked downed/immobilized/feared non stop back to back with no immunity at all. I feel there should be a new skill that pops up when you get a cc skill applied to you that has maybe a 30 second cooldown to allow a chance for you to get away or maybe a 3 second immunity to cc skills after one is applied on you.

Ehmry Bay – Killingfrenzy – [GF] Good Fights

Crowd Control

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

or you could pop stun breakers/stability?… they exist in game for a reason…

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Crowd Control

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Posted by: KillingFrenzy.7315

KillingFrenzy.7315

and once i use my one stability on a 90 second cooldown and i get spammed stunned and immobilize then what

Ehmry Bay – Killingfrenzy – [GF] Good Fights

Crowd Control

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Posted by: evolverzilla.2359

evolverzilla.2359

It´s a real problem, when you are a PvE player it´s unnoticed. In WvW you are constantly spammed with CC and you can use every stun breakers you have and it ends and you have this gigantic cooldown it turns problematic.

I´m not a WvW player but I understand what you are talking.

Crowd Control

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Posted by: tigirius.9014

tigirius.9014

I’ve said it before and I’ll say it again. There’s a reason why things like the 90% damage reduction to AOE damage was placed on pets, and a reason why an immunity from stuns for a short duration with every stun removal ability was added in other titles, and these are the reasons. Those other titles might have been lacking in many areas but balancing pvp was not one of them. They did these things because they saw the potential for exploiting. That’s pretty much what pvp is like right now, just stun after stun, and when all the classes are doing it, then it does get tiresome. What they should do, is allow for a 4-5 second immunity per stun removal ability across all classes because not all classes have the same capabilities, if they did it would be more balanced.

Heck i can see this and I’m looking in as an outsider.

Balance Team: Please Fix Mine Toolbelt Positioning!