The great god Lagki demands sacrifice.
(edited by Vagrant.7206)
I didn’t see anything else specifically mention this, so I figured I would.
At the moment I have two characters I play, an engineer and a warrior. The warrior does more damage per swing/shot, as it should be. My engineer on the other hand, does lots of condition damage.
The problem is, I don’t know how that condition damage lines up with the straight damage of the warrior, and without a realtime DPS meter, I can’t compare the two. It also makes my engineer feel less useful since I’m not sure what I’m actually doing.
Anyway, just a thought. A realtime DPS meter would allow me to adjust my build to better accommodate for higher DPS in PvE.
Oh, and before everyone gripes that GW2 focuses more on skill than on sheer numbers, I’d like to point out that some builds are designed PURELY for damage. Having the knowledge necessary to improve their damage output would further their goal. For me, it’d allow me to balance damage output with utility, and help me lay out my build in a slightly less haphazardous way.
(edited by Vagrant.7206)
I think that they should implement DPS golems in either WvW or major cities to allow players to test their damage (could even be personal instance).
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