Dear Anet! My feedback.

Dear Anet! My feedback.

in Suggestions

Posted by: Nekroseth.5186

Nekroseth.5186

First of all i would like a Feedback topic on the forum, but i guess this will do anyway, since i want to mention a lot of suggestions to.

I must state trough, my english grammer is not that awesome, exuse me for that. Second i must also state that i was a big fan of Gw1, and i was waiting Gw2 like a Messiah, that will bring back the glory of the old RPG-s and games. And it did, in some moderated way. Why moderated? Whell i try to list the things i think might be responsible for that.
I must say trough, i try to be objective, but i am still a person that bases its opinion mostly on its personal experiance, and that makes me a bit subjective no matter what. Please respect that, as i do the responses and comments.

Ok to topic then. I try listing my dissapointments in the order,what disturbed me the most and leave the things thatsi found exeptionally good.
I try not to go in detail, but some topic-s might need some explanation.

Sooo :
My first and biggest dissapointment was the Necromancer class. Almost in a whole. My most favorite class was Necromancer in any Fantasy or RPG game, but i was dissapointed.
Not sure the resons, actually to many. But i might say it was the way Anet Portreyed Necromancer, with the Dagger stabbing and no Long range Nukes. For me something like “Tome of Wrath” skill only Necromancer themed is Casting spells. And not Planting “mines” on the floor. Feels more like a rune Priest from Warhammer. The rest of the weapons are short or medium ranged. And Scepter is like a Wand that you swing araund, instead of focusing spells trough it ( i mean you do, but i was poiting on the animation how it looks)
Even if i say, skills are ok, the theme and animation are not fitting for my taste.
I dont understand why is the class remade this way? Afterall, most players wish for a Gothic Fantasy Classic Nekromancer. That is more of a Dark wizard, then a Cultist that summons some undead bunnyes.
Is it becosue the game is ment to be more Mainstream? And not Pointed towards RPG fan, like games ware in old times?

K on to next topic.

Dear Anet! My feedback.

in Suggestions

Posted by: Nekroseth.5186

Nekroseth.5186

Weapon skills, and Classes.

My second biggest dissapointment came a bit later, after abandoning my Nekromancer and checking out other classes atleast till 20-30, and some pvp.
It was a bit of in depth experiance that made me see this topic.

In my point of view, classes are way to non flexible.
In a fantasy rpg classes start as basic classes exacly for the reson they could be custumized later on to taste. And not only in Skills, Theme or Personality, but gameplay to.
The pure reson there are Wizard or Mage classes in Mmo’s. Trough they all make the mistake of making them as a class on there own, instead of an base class that can evolve later to Schools of magic or even themes as : Swift battle elementalist with a Glaive (just example)
This problem kind of stacks intensively in Gw2. Since Classes have fixed weapons to use (and i must add not moch so faar to pick from) and Weapons have fixed skills.
If an exaple : Thief does not like the skills his bow offers, has no alternative, to make his bow or class more fit to him. (if i say an example he wants to be more assasin ish) This is kind of a big issue, even if barely any player realizes this .
This is the thing that tipically makes you feel uneasy, then you start to be unsatisfied with your class, then you end up keep rerolling, and last but not least stop playing.

I must also add, i dont know the perfect solution to this, but more weapons to pick from might work. Or More weapons from the same tipe, so classes can be more Costumizable, and pick a theme for the class they play.
A full remake of all classes and class-weapon-skill system is not an option.

Dear Anet! My feedback.

in Suggestions

Posted by: Nekroseth.5186

Nekroseth.5186

My third greatest issue was combat

I must say, at first weeks i was raging, and was so confused : This is it? What the hell? Seriously or something wrong with me? Am i dooing it wrong?
But after that i realized it is a thing some also noticed, so it cant be a lie.
I kind of chilled out now, and barely even remember this, but it does exist, and might be a problem later on.

To be blunt, combat is way to simple.
It is interactive to be sure, dodge, and a well timed parry can help a lot, but in the end, or in most cases all you do is (dephending on your class) Auto attack, and spam nukes. Or avoid attacks and nuke meantime ( example kiting )

In the first days i was shocked, how can this be tactical? No matter what order i spam my skills i still kill the enemy in the end. The only thing that mattered was to keep kiting (if needed, sadly in most cases i didnt even need it). In 1v1 elite mobs it was atleast a bit tactical, but in bigger fights i just nuked mostly.

And that still didnt change moch, trough its totally good in pvp, mostly. The terrain and map gives you the fun and excitement your class can offer, mostly.

So i dont know for what reson is this, but might be the reson there is no “holly trinity” .The system is good as it is, making “healer” or “tank” only classes is bad. There time is gone. Even trough fantasy and RPG combat is mostly fun becosue you can pick what role you take, but these dont exist in here.
When actually they should in some moderated way, but not for some classes, instead for all classes, but a bit more indepth. Its fine that all Classes have heal, but that wont suffice.
I would personally give another 1-2 skills bars you can switch to, instead of switching weapon and make an Healer, Tank ish skillset for all classes. (or simply expand skillbars to 10-12 )
Each class could take up any role still, but could only be 1 at the time, and that would make him the hybrid class you intended to design. It would also make combat a LOT more exciting, since you could REACT to anything thats going on. And not just dropp buff-s and debuffs, or nuke.
I understand you wanted to improve the RPG “roles”, but they are mostly fine. Support,DD,Tanking, are a part of life, and fantasy and rpg. I dont say Support,DD,control trinity you designed is bad, but the other one is still better. I think.
I must add, after reading my post, that giving classes the ability to take on roles wont mean they are ONLY those roles. They still can do anything they could, but they could take on roles to.
And more importantly, the gameplay should STAY as it is. Making the Roles not needed, but an option, you can take on.
Thats the exact reson many loved Gw1 system with the “auto healer” heroes. It was not forced, but could still pick up the role.

(edited by Nekroseth.5186)

Dear Anet! My feedback.

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Posted by: Nekroseth.5186

Nekroseth.5186

Fort dissapointment was the Cutscenes.

I understand that you wanted to design the game in the way : See whats going on in game, and not in a cutscene.
But this feels a bit …walled in. In Gw1 you seen cutscenes, with the game engine, and even if it was mostly talk, you could se action, and your “hero” move araund do stuff, run away. It gave him a personality, a charisma HE DOES EXIST and does effect things and the world, and other NPC-s .
The only talk is not a cutscene at all to me. I could have a popup window above the character and se the same “cutscene” , it would give the same feeling. You are just talking. (abaut the story). This kind of ruins the mood. If you seen a real cutscene you could say : I dont know what is going to happen next second.
This actually would make the are cases(when its not in cutscene) a “dragon lands” even more epic, since things like this usually happen in cutscenes, and not in real game time.

Ok so whell those are the main concepts i found amiss, and let me say, i could add a LOT more, but those are more specific and minor to be mentioned, since “fixing” those concepts would make a game so awesome minor details like Guild Halls would mean little compared to awesome gameplay even with the things the game can offer just now.

Dear Anet! My feedback.

in Suggestions

Posted by: Nekroseth.5186

Nekroseth.5186

Ok What i like in the same order. The best and the first things i realized.

Maps: Maps are the best thing in Guild Wars 2. They are extremely detailed, superb looking, designed and tested, not only for the amazing view, but also for working, and Combat.
The cityes are all interesting looking and have a good concept.
The PvP maps are worth a whole ode. Foefire and Battle for Kyhlo are amazing. The terrain (rooftops and houses, objects) are tested for skill ranges, so the players can use there ranged weapons to support from a Rooftop and actually DO get adventage for using hights. This is a thing rarely any game could achive so faar. Congratulation !!!

Skills. Trough i dont like all the look of skills, i must also say, some look extremely detailed and good and tested for the “good look” no matter what or how you use.
For example Rangers flying pets have insanely good and detailed movement and attack animations. I have not seen any game with souch good Flying animal animations.
Or Dragons breath on Elementalists. Or lets mention dodge moves, looks incredebly cool whan you roll to an downed enemy and finish him. Makes characters a lot more mobile and makes you realize there many more options in combat then to run araund and spam skills.

Weapon and armor skins. At first i was wondering why weapons only have 1-2 skins, but then checked pvp locker and realized, item skins really do use out the maximum of the game engine. They look totally mind blowing. I personally made a Character with the nick name : The lion, becosue of the Liongard weapons. Most of them are not only good looking, but realistic to use to.
Heavy armor is also simply mind blowing, and light to.

Guilds are fun to be in. The whole system rox. You can be in many guilds at once, still you can talk to any of them, and represent only 1. And the upgrade from influance is really fun.

I could also mention many more minor things, but lets agree on the fact, that the most of the things Anet promised, are fulfilled. And the most important. MMO’S are multiplayer again for once. The whole reson players play multiplayer games is to play with others. Another congratulations IT DOES WORK ! Good design.