~Do whatever you like. Provide the boss’s name, skills and mechanics. A bit of lore of you’re up for it!
Kanis, Banisher of Light
Stage: a 2000 radius circular arena
Persistent throughout the encounter apart from final phase
-Defiance (we all know what this does)
-Dark Aegis: invulnerable to all damage unless the target has 15 more more stacks of vulnerability.
-Swipe: 200 range frontal melee attack, does moderate damage, cleaves
-Shadowbolt: moderate damage single projectile aimed at random player
-Dark Crash: multiple AoE circles appear around the arena, exploding 1.5 seconds in a shadow pillar, dealing high damage to anyone caught within
-Shadow Lance: 8000 range column attack aimed at random player, leaves a 3 second persisting AoE behind
-Gives self 30s protection and retaliation
-Gives 25 stacks of confusion unto random target, 25 sec CD and cannot target the same player twice
-Into the Void (audio cue ‘Be consumed by the darkness!’): shadowsteps into the middle of the arena and starts a 5 second stationary channel. Gains unpurgable 1 stack of the ‘Void Calling’ boon every second, removes all buffs and debuffs from all players and enemies at 3 stacks, casts Into the Void at 5 stacks.
2400 radius single hit PBAoE, unblockable by normal means, cannot be evaded, can only be blocked by Aegis.
-Shadow Surge (audio cue ‘Burn to ashes!’): infinite stationary channel, effects of Defiance not active during channel. Targets 1 random player and channels a low-moderate damage channeled attack at target until target is dead.
-Summons shades from sides of arena. Gives boss a stack of ‘End of Days’ boon if allowed to reach boss. Kills all players at 30 stacks.
-Randomly switches the positions of 2 players
-Gives all players a 10 second uncleansible Shadowflame condition, causing a slow-moving 300 radius AoE to follow the player. AoE will do heavy damage on all players it touches, disappears on removal of condition.
-Shadow Beam (audio cue ‘Embrace the corruption!’, casted 2 times during phase1): shadowsteps into the middle of the arena at start of each cast. Shadow Beam links boss to a player with a 2000 range laser, does heavy damage to anyone hit by lazer, cannot be evaded. Kills all shades at the beginning of cast and cannot use any skill apart from Shadow Lance during the cast. Laser lasts for 10 seconds.
1st cast: gives 3 random players 1 stack of the uncleansible Targeted condition every second. Channels Shadow Beam at 5 stacks.
Players with 5 stacks of Targeted take no damage form Shadow Beam but takes constant moderate damage if within 1700 range of the boss. Also leaves behind trails of darkness, doing heavy damage to anyone stepping on them.
2nd cast: places a 300 radius PBAoE peristing throughout the cash. Stacks players with either Targeted or Linked conditions. Both conditions have same effects as above except that Linked takes damage if outside of 800 range instead.
Passive Abilities and skills
-Slowed: movement speed reduced by 50%
-Spewing Filth: leaves behind trails of moderate damage filth. Filth puddles last 5 seconds.
-Boss can gain a purgable boon which gives him 50% more speed.
At the start of the phase, boss will lose all stacks of ‘End of Days’ and summon a Shadow Stalker on top of every player, and aggro the remaining player, aggro on remaining player will persist throughout the phase until that player is dead. If targeted player downs, the boss will target another player.
Shadow Stalkers have 10m HP and moves at 50% speed. Each stalker will target a player and aggro them until they are downed, at which point the stalker will suicide. Will respawn on top of a player if a player resurrects. Gains 1 stack of unpurgable Entropy boon per second on spawn.
Both boss and stalkers will have the Spewing Filth passive. Boss will have Entropy as well, starting to gain stacks at beginning of phase transition.
At 5 stacks of Entropy, boss/stalker will do an instant cast 200 radius PBAoE which instantly downs any player hit if any player approaches this range.
If the target goes outside of 900 range of stalkers, stalker will pull player into melee range.
Final Phase (starts at 20k HP)
Boss will shadowstep into the middle of the arena, loses Dark Aegis and start to gain 1 stack of End of Days every second. Boss will have a One with the Darkness passive which makes him undamaged by any normal attack.
Bow of Light environmental weapon will drop at player’s feet. Bow of Light has 2 skills:
- does a fixed 400 damage per hit to boss. Damage not affected by any boons or conditions.
- applies user with 20 second Aegis (coodown 7 seconds)
Boss will cast a lot of Dark Crashes around the Arena, and will cast Into the Void every 10 seconds. Boss will not cast any other skill.
(edited by Xae Isareth.1364)