Dueling to a whole new level.

Dueling to a whole new level.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

I’ve always liked the old SWG duels, where dueling could take a long time, but it was exciting and challenging and fun to watch and could be done anywhere.

This allowed people to make epic videos of people fighting with eachother on bridges or on top of places (like on top of a lodge in hoelbrak.)

(example of an old video.)

Add a dueling system which not only allows us to duel everywhere [Allow people to duel up to 5 people at once, so you can have up to 5v5 in a single duel.]

for the combat:
A Banner with the challenger is placed on the ground (it displays the guild tag of the person challenging.) If you leave 5000 range of that banner you automaticly lose.
If you die to falling damage, the opponent automaticly wins.
You lose when you and all your team is downed, if you are downed you must wait for all of your team to be downed as well, or you can vote to surrender.
Reduce Player Damage Taken by 50%. (this does not effect pve.)
Reduce Player Condition Damage by 50%. (this does not effect pve.)
Reduce Player Healing by 50%.
(this means longer fighting, kind of like the costume brawls.)

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Dueling to a whole new level.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

To make this less confusing
_____________________________________________________

1 Lock the players to each other when they initiate the duel.
2 If the players wander too far away from where the duel began, they lose.
3 (/duel) They can use this command anywhere, as long as they have a target, if they challenge someone to a duel, a banner with there guild flag will hit the ground and they can click accept, the challenger can challenge a group of players as well, but they will be warned that if a group member is near him, he will be able to fight with the challenger. (however, they can only use this command every 3 minutes to prevent spamming.)
4 Fights are up to 5v5, meaning a group can challenge a group. (although you will be warned if you are challenged by a group of players instead of just one, likewise if you challenge a group of players, it will ask “Do you really wish to challenge this group to a duel alone?”
5 Damage Taken, Condition Damage, Healing is halved, allowing for longer, more interesting to watch fights.
6 You are not allowed to use consumables after the fight has began, however you are able to use food and drink beforehand, this prevents crazy consumables from being used in the fight.
7 You will not be able to damage PvE mobs in this mode, however they will be able to damage you. You can always /surrender! :>
8 When you are downed, you are taken out of the fight or lose the duel, not when you die.


Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Dueling to a whole new level.

in Suggestions

Posted by: Olba.5376

Olba.5376

Reduce Player Damage Taken by 50%. (this does not effect pve.)
Reduce Player Condition Damage by 50%. (this does not effect pve.)
(this means longer fighting, kind of like the costume brawls.)

Won’t just mean longer fights, will favor bunker builds tremendously, especially Guardians and healing Warriors.

Heck, you would need to make a similar reduction to healing, otherwise a bunker build with kiting would be literally immortal. Think Warrior with healing shouts and permanent Swiftness.

And the thing is, the developers are working on balancing the skill damage at the current level. A dueling mode that reduced damage by 50% would need balancing of its own, because if we’re balanced healing and cooldowns to 100% damage, then at 50% damage the healing will be too strong and the cooldowns will be too long. The end result? Healing Power becomes an overpowered stat and most of the dueling is decided by who runs into an unlucky situation with cooldowns first.

(edited by Olba.5376)

Dueling to a whole new level.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

There, healing reduced.

Dueling does not need to be balanced, it does not effect any content and its meant to be a fun mode like costume brawl is, its just a little more personal.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Dueling to a whole new level.

in Suggestions

Posted by: Olba.5376

Olba.5376

There, healing reduced.

Dueling does not need to be balanced, it does not effect any content and its meant to be a fun mode like costume brawl is, its just a little more personal.

Where’s the fun in dueling if the outcome can potentially be decided by what professions are facing off or by the difference in their specific builds? Because in a setting where damage and healing is reduced on the current balance paradigm, the biggest sufferers will be the glass cannon builds, whereas the bunker builds don’t suffer as much.

And let’s face it, if you reduced healing and damage by 50%, any GC vs bunker match would be really boring because neither would have the damage to kill the other, assuming that the GC knows to kite.

Dueling to a whole new level.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

There, healing reduced.

Dueling does not need to be balanced, it does not effect any content and its meant to be a fun mode like costume brawl is, its just a little more personal.

Where’s the fun in dueling if the outcome can potentially be decided by what professions are facing off or by the difference in their specific builds? Because in a setting where damage and healing is reduced on the current balance paradigm, the biggest sufferers will be the glass cannon builds, whereas the bunker builds don’t suffer as much.

And let’s face it, if you reduced healing and damage by 50%, any GC vs bunker match would be really boring because neither would have the damage to kill the other, assuming that the GC knows to kite.

1 If they are both bunker. Then the fights would last until one of them makes a mistake, therefore a very long and epic duel.

2 Balance isn’t fun, some people like taking down opponents who clearly have an advantage over them, do you really see a “thief” dueling? (I play a thief, and in a real duel, I would clearly have a disadvantage anyways, so mechanic wise, it makes sense.)

3 This game isn’t all about gear a lot of it because of the way dodges and healing works is player skill.

4 Since healing is reduced, effects like Poison are going to be very very mean, and the big bunker classes (Ele/Guardian.) do not have Poison.

5 The Down-state is removed in a duel, if you are downed you lose, or have to wait until your team is downed, while downed you are immune to damage and cannot heal. however you can /surrender. (/surrender takes you out of the fight.)

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)