Engineer Turret Pick Up Option
It’s easier just to detonate them because the recharge is the same no matter which option you choose.
That isn’t true. Picking them up reduces the recharge time by 25%. I’ve noticed, however, that sometimes when I immediately pick up a healing turret after placing it, it incorrectly does the full recharge.
(edited by Signet of Forums.4397)
Does it? It seems to be about the same when I do it. I’ll have to clock it sometime.
Does it? It seems to be about the same when I do it. I’ll have to clock it sometime.
There is a game option to show cooldown times on your skills.
I clocked it before when I was unaware of the difference, as well, and it is a 25% faster CD when picked up, as stated. I posted a suggestion before, though, that the tooltips are insufficient in explaining that, and that the term ‘pick up’ made me think I could actually pick up the turret and move it (like a warrior banner). I think it would work better if it was changed to say ‘Salvage’ instead of ‘Pick Up’, the difference in cooldown was improved to 50% (and tooltips improved to make players aware of how it works), and maybe there was a dusty “breaking down” type graphic set off when you did it, rather than one instant the turret is there and the next, it’s not.