Engineer Turret Pick Up Option

Engineer Turret Pick Up Option

in Suggestions

Posted by: Johnny Whoa.8126

Johnny Whoa.8126

Yes, I’m aware the pick up option exists.

I’d like to see it changed, though. I’d like to see the recharge time totally removed if you pick a turret back up. The challenge in doing this is getting back to the turrets wherever you left them, protecting them in battle and NOT detonating them. If the turrets explode I absolutely agree that there should be a recharge time.

But as it stands I don’t even know what the point of picking them up if. It’s easier just to detonate them because the recharge is the same no matter which option you choose.

Just my two cents,

Engineer Turret Pick Up Option

in Suggestions

Posted by: Signet of Forums.4397

Signet of Forums.4397

It’s easier just to detonate them because the recharge is the same no matter which option you choose.

That isn’t true. Picking them up reduces the recharge time by 25%. I’ve noticed, however, that sometimes when I immediately pick up a healing turret after placing it, it incorrectly does the full recharge.

Therefore we proceed to write a sig.

(edited by Signet of Forums.4397)

Engineer Turret Pick Up Option

in Suggestions

Posted by: Johnny Whoa.8126

Johnny Whoa.8126

Does it? It seems to be about the same when I do it. I’ll have to clock it sometime.

Engineer Turret Pick Up Option

in Suggestions

Posted by: Signet of Forums.4397

Signet of Forums.4397

Does it? It seems to be about the same when I do it. I’ll have to clock it sometime.

There is a game option to show cooldown times on your skills.

Therefore we proceed to write a sig.

Engineer Turret Pick Up Option

in Suggestions

Posted by: Bonzoso.7014

Bonzoso.7014

I clocked it before when I was unaware of the difference, as well, and it is a 25% faster CD when picked up, as stated. I posted a suggestion before, though, that the tooltips are insufficient in explaining that, and that the term ‘pick up’ made me think I could actually pick up the turret and move it (like a warrior banner). I think it would work better if it was changed to say ‘Salvage’ instead of ‘Pick Up’, the difference in cooldown was improved to 50% (and tooltips improved to make players aware of how it works), and maybe there was a dusty “breaking down” type graphic set off when you did it, rather than one instant the turret is there and the next, it’s not.