Engineer Turrets

Engineer Turrets

in Suggestions

Posted by: Rezzet.3614

Rezzet.3614

this i think would make turrets slightly more viable/less punishing to use

give turrets a 50% damage reduction minor trait and remove the Major 30% damage reduction and instead replace it with Deployable turrets

Elite Supplies- remove this trait and simply add a Rifle Turret to supply crate

there ya go all turret traits in a single mastery

what about Elite supplies’s other effects

Mortar range increase wasn’t implemented as it is one of Rifled Turret Barrels’s effects

3 and 5s duration increase on elixir X transformations should be added with Potent Elixirs trait thus there wouldnt be any real loss.

maybe make Auto Tool Instalation’s Effect proc every 5s instead of 10 of course the healing will be cut by half so it heals the same over time
what does this accomplish well just makes turrets heal more reliably .

Mortar- range should become 1800 or close when traited since it is an incredibly high risk Player Controlled Turret

as it stands theres no real reason to use Mortar when grenades out do both their damage and range also theres siege in wvw wich pushes this Elite skill further away from players’s consideration.

ah yes totally forgot turret cooldowns are ridiculously high

not just the turrets the Toolbelt skills as well

thumper and rocket turret drop em to 30 and 40s cooldown

Rocket turret’s toolbelt skill drop it to 30s as it stands 60 seconds is exagerated the toolbelt skill does not burn or knockdown or cripple or bleed or anything and its damage is around the medium ranks , also it is not working as intended the rocket does not harm anything in the said 240 radius it only affects the target.

(edited by Rezzet.3614)

Engineer Turrets

in Suggestions

Posted by: Rezzet.3614

Rezzet.3614

well apparently no one plays engineer or likes turrets GG.