Member of The Archivists’ Sanctum [Lore], a guild for lore enthusiasts.
The Adventurer’s Log!
What if, better rewards for event completion, were a matter of area event comboing? Set to a certain limit of combos for an area say per day or what have you. Participate in several events to only a bronze level, you still get something more decent than the collective events’ rewards themselves, but not too great. Silver, you get something a little better, and again, better than the collective rewards of the events participated in, up unto Gold, which is where you get the really good stuff.
What could further enhance this would be area variety event combo benefits. So say you’ve completed your max combo for an area for the day, you’ve gotten decent rewards, but you feel you could do better or you want to play some more and still get rewarded. Okay, now you go to another area, and do the same combo style event completion gameplay, but suddenly you notice, you’ve gotten an additional reward for doing events in a variety of areas as opposed to one.
If you completed all events within a short (e.g. 30 minutes/hour, whatever’s reasonable) span of each other (hence combo) to bronze level then complete another area’s events in the same manner, it’s essentially the same to how you would reward it for a single area. Better than the collective events’ rewards of both areas, but could be better.
So:
Combo complete several events at a bronze level within a short time apart from each other: get a reward better than the events’ collective rewards, but lesser than if done at silver or gold level.
Combo complete several areas’ events at a bronze level: get a reward on par to a single area’s silver reward, but still lesser than several areas’ silver or gold level reward.
What do you think?
I definitely think regular events should offer better/different rewards. And a “combo” system isn’t a bad idea. Although I’m not entirely sure that I understand your idea… My suggestion would simply be to revise the event-rewards. The thing is, at first when leveling your character you’re always exited to run into events cause they help you level up faster. Plus a little bit of gold and karma is alright too. Maybe you’re finding yourself bying one or two pieces of gear from the heart-karma vendors while leveling up or when low on materials to craft it yourself. The thing is though, once you reach max level the amount of karma you’re gaining is barely useable for anything. You get alot more through the karma-consumables nowadays, so that’s actually your main source of karma income anyways. The amount of gold you recieve from the event’s is is greatly outweighted by the amount you get from vendoring lootdrops from the mobs themselves. So why not change it for lvl 80’s somehow. when you reach lvl 80, Instead of the tiny bit of karma and gold, you’re rewarded with something else for completing events. I’m not entirely sure what it should be. Maybe a loot bag or something (I knwo there are lootbags everywhere, but kitten , we love opening them!). It could be called event-loot bag or someting. And they could stack in the right side of the screen just over the reward chests you receive. They shouldn’t appear next to each other like the chests but rather just stack like normal items in your inventory. The bags could maybe contain a but of gold, som karma and a few crafting materials.
My point is, I don’t think people aren’t doing regular events because they find them boring, but simply because they aren’t rewarding enough. It’s not worth while traveling to a different zone to complete the events, because it’s simply not worth your time. So yeah, a system where the rewards became greater as you completed more events within a certain zone sounds like a really good idea. But maybe you should reach somekind of limit, so that when after you’ve done your 5th of 10th dynamic event in a specific zone, you would only receive the usual xp/karma/gold reward. This would give players incentive to go from zone to zone completing a whole lot of events before moving on to the next one.
Man, It sure would be awesome if ArenaNet read every single post on the forum
These are some awesome ideas that would probably help get people back into doing dynamic events instead of soley champ farms.
I’d like to add onto them or provide something else that would allow players to feel more rewarded for doing dynamic events on their 80s. At 80 the players really want dungeon tokens while these aren’t hard to get they can only get these from dungeons. Now 80s have no reason to do dynamic events, unless they include a champion, so zones can feel empty and 80s generally zerg in the same high champ locations. So how about rewarding players with dungeon tokens for completing dynamic events around the world. Anet could only allow a max amount to be earned each day and they could tie the tokens to the dynamic events in the zones surrounding the dungeons.
Orr would drop arah tokens, tarnished coast would drop TA, Southern shiverpeaks would be SE and northern would be HotW, and etc.
This wouldn’t tell players they need to get back into zones but 80s wouldn’t mind diverting their farming group for a second just to get a few tokens. Lowbies would get help more often from higher levels getting this reward and people would probably spread out even more than the champ bag patch caused(although they might just pick 1 good zone for each token still that’s 8 zones people are constantly in). They could even tie it into the combo system you described above to net more tokens the more events they combo together. It’s just annoying leveling my alts trying to get people to do dynamic events, even ones that allow champs to spawn later like ulgoth, and they refuse to touch anything that isn’t champion bag related. That and most people are still stuck in a small amount of zones due to champ bags so they’ll need an extra something to get them to do them.
I also don’t think the champion dynamic events(the ones that are just a single champion) should net tokens as then things wouldn’t change to much from the current champ farming.
Not saying i dislike the champ bags either i’m really happy they added them just now that they are here Anet needs something that will add a little more reward to the dynamic events as well. Not something that will even the rewards from champ bags out with dynamic events just a little something extra for running around the world doing this dynamic events. Some people also seem to feel anger when they miss a champ and zones mostly only call out champs and i think the ideas in this thread would help out with reducing both of these issues.
(edited by Emmet.2943)
It sounds to me like you’ve more or less understood what I was getting at, but it sounds like you’ve highlighted something I missed. Keeping the existing rewards the same with hopes of better rewards for completing a combo of events still doesn’t entirely encourage playing through them.
So maybe the rewards should ramp up the chain, instead of staying the same. So you finish one event, standard reward, finish another, bit better, and so on until you get an event combo bronze reward that’s still better than the collective events’ rewards, but you’ve been encouraged to that point by better and better rewards as you combo completed them.
~little bump~ Anyone think this is a worthwhile idea? What might you change?
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