I suggested this as part of another post in the General Discussion forum, and thought it might be good here. The idea is to improve communications between players of a specific event, thereby perhaps pathing the way for more complex world events in the future.
1) Perhaps track players success during events. The game could randomly nominate a commander for that event (based on how many times the player has successfully completed the event), and which the player can refuse (in which case the game picks another). The player then gets a symbol over his or her head and an icon by his name, when in….
2) An event chat. When an event kicks of, it has it’s own chat. It’s accessible via the /event command. Event is unique to the zone of a particular event, and lasts for a certain number of minutes after the event has finished (say, 2 or 3? I dunno). It is within this event chat that the “Event Commander” gets his little commander icon/colour.
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