Fix for all condition duration sigils

Fix for all condition duration sigils

in Suggestions

Posted by: Jalad Lantana.3027

Jalad Lantana.3027

The whole group of Condition duration bonuses are borked.

The reason they are borked is that condition damage is calculated on whole seconds, not fractions, and these sigils add fractions of a second duration with the net result being no increase of condition duration.

Sigil of Agony When you apply bleed it lasts 5% / 7% / 10% longer.

There is no bleed in the game with 10 seconds or longer duration, so adding 10% via these sigils does nothing, since the game throws out the fractions unless you have other buffs running that add up to a whole additional second(s).

Simply change it to adding whole seconds as in:

Sigil of Agony When you apply bleed it lasts 1 second, 3 seconds, 6 seconds longer.

The actual number of seconds is open to debate, and adjustment.

That or just delete this whole range of sigils and replace them with some that actually produce a measurable benefit.

HOD
Guardian / Ranger / Mesmer / Necro / Warrior
Played since 1st online ‘demo’ months before the BWEs.

Fix for all condition duration sigils

in Suggestions

Posted by: Dasorine.1964

Dasorine.1964

thats not really a bug its more part of working out what you need, if your conditions are a base 4 seconds for instance you know you need to get 25% to give an increase.

As for no bleeds with a 10s duration or more? Deathblossom, eruption, impale, riposte to name a few that have 10s or longer base durations.

Wouldn’t say no to second increases but I can see it either being ridiculous amount of duration added or less than what you already can as it would be hard to balance around the skills that apply all these different durations at different rates.

Fix for all condition duration sigils

in Suggestions

Posted by: Faux.1937

Faux.1937

You can get + duration longer by other means, if your base +% is 0 and you have just the sigils then yeah not so good, but if you already have some from your traits or runes maybe even armor (not sure about the armor I thought there was a armor that did have it) then it all starts to add up.

Its like anything else, if you have a sigil with healing power and thinking it is going to help, then you will feel that a Healing Power sigil isnt worth it.

You need to pick ALL your stats to work with all your other stats.

SAB or RIOT

(edited by Faux.1937)