Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.
Suggestions:
1. Allow exotic sigils and runes to be mystic forged to create new exotic runes/sigils.
2. Change the functionality of the following sigils:
Superior Sigil of Conjuration: Change functionality from “Gain a charge when you kill a foe. At 26 charges, you are invulnerable for 5 seconds. (You lose all stacks on down.)” to “30% chance on critical: Gain protection for 3 seconds (10 second cooldown)”
Superior Sigil of Sanctuary: Change functionality from “Gain a charge when you kill a foe. At 26 charges, you are invulnerable for 5 seconds. (You lose all stacks on down.)” to “Gain +10 Toughness each time you kill a foe (Max 25 charges, ends on down).”
Superior Sigil of Intelligence: Change functionality from “Your next attack after swapping to this weapon while in combat has a 100% critical chance.” to “Your next 5 attacks after swapping to this weapon have +50% critical chance (9 second cooldown).”
There are more worthless sigils that could use some fixing but I can’t think of any ideas right now.
Like the Superior Rune of Demon Summoning, which summons an extremely weak Fleshreaver at 26 charges. The Fleshreaver right now dies either at the first fight, or it dies automatically after its very short timer runs out. And then you can’t use the rune for a very long unknown time, since the cooldown on it is absurd.
Though not ‘worthless’ I’ll pop in and say that I would like to see Superior Rune of Sanctuary, from the HotW vender, fixed. It currently applies +20% Chill Duration, when I think it is supposed to be Boon Duration as the Minor and Major versions both apply that.
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