Gear Set Swapping

Gear Set Swapping

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Posted by: PhenomenalPhase.1580

PhenomenalPhase.1580

I’ve spent the vast majority of my time on Guild Wars 2 playing an Elementalist, and although I originally thought of these issues with how they directly pertained to my Elementalist, I’ve realized how the change I’ve envisioned could benefit all players.

For those of you who may not know much about structured PvP, when you go into the Hearts of Mist your trait line and equipment are all completely changed, and entirely separate from your PvE set-up. This is to ensure fair competition among the players.

In everything else (PvE, WvW, dungeons), however, you have one set-up for your traits, and if you’d like to try something else you need to go to a profession trainer and relearn your trait points for a small fee. Here’s where I ran into my problems, and where my solution comes into play.

While doing normal quests in PvE, I preferred a D/D condition-build, with Carrion gear. However, this wasn’t the most effective set-up for me in dungeons or WvW and I was much less beneficial to my teammates than I could have been. To become more effective, I would have to retrait and purchase a new gear and accessories set, and then retrait again to go back and keep my second set of gear in my storage. The same problem would occur while going into WvW, depending on what activity I wanted to engage in. I didn’t have the freedom to effectively participate in everything.

The second part to this problem, and although this mainly pertains to Elementalists other professions may my solution as well, is weapon limitations. Elementalists have three main-hand weapons: dagger, scepter, and staff. These are, respectively, short-range, mid-range, and long-range weapons. If I trait into a staff build for WvW so I can defend keeps well, I don’t have the luxury of a weapon switch to then fight in closer range effectively. I have to choose a range in which I would like to fight, and have to stick to that. Our attunements are supposed to be our version of weapon swithces, but the different attunements are all the same range depending on your weapon choice.

My solution is to sell in the Gem Store different character build slots. Characters would initially start with one, and they could purchase more through the store for gems (say up to 5 or so, for a price ArenaNet feels is fair). Players could cycle through these character builds when they were not in combat, just like equipping a piece of gear through your inventory. These builds would hold the pieces of armor that have stats relevant to the build the player wishes to use, as well a trait line specific to that set-up. Players would be free to change the set-ups of each build as they are with their character now. This would allow all professions to take full advantage of the weapons they have to choose from, as well as different possible builds. If players don’t feel this offers them any benefit, they don’t have to purchase the slots.

Thank you for reading, and I apologize for the length of the post. I wanted to be sure I described my idea well enough for others to understand. I appreciate any feedback and constructive criticism, so feel free to voice your thoughts.

Gear Set Swapping

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Posted by: Colonel Kernel.7506

Colonel Kernel.7506

I’ve been thinking along similar lines, but your idea is much more comprehensive.

Gear Set Swapping

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Posted by: AbduktedTemplar.9453

AbduktedTemplar.9453

This would be great. I’d really like to be able to switch builds and weapons out of combat . Having to go pay fee everytime i want to try a new build isnt that big of deal but that I have to go back to town and find a trainer is lame. Just give us an ooc ability that lets us change from one set of traits, weapons, and armor, to another. As an engineer its a real pain in thekitten already being limited to just a rifle a pistol and a shield. This would go a long way towards making it better. You can even put a bigkitten cooldown on it.

Gear Set Swapping

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Posted by: PhenomenalPhase.1580

PhenomenalPhase.1580

I’m glad to hear some other players were thinking along the same lines!

Gear Set Swapping

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Posted by: Voltar.8574

Voltar.8574

i would even like the ability to gem store up additional spec slots (similar to global agenda).

Gear Set Swapping

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Posted by: PhenomenalPhase.1580

PhenomenalPhase.1580

I’m assuming you mean the ability to buy different slots for different trait set-ups? In the character build slots I was referring to, each slot would have its own trait set-up with it, but it would work if it was completely separate too I suppose.

Gear Set Swapping

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Posted by: Colonel Kernel.7506

Colonel Kernel.7506

I like your original idea, Phase. Just buy the full package. Maybe make a 10 build max per character.

Just set it up so that if you don’t have something equipped in a given spot (e.g. Gloves) you get the gloves from your last swap when you swap again.

If you just want to swap traits w/o swapping gear don’t equip any gear on that build.

Gear Set Swapping

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Posted by: PhenomenalPhase.1580

PhenomenalPhase.1580

That’s a good idea, Kernel. I overlooked what would happen if you had an empty slot.

Gear Set Swapping

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Posted by: Colonel Kernel.7506

Colonel Kernel.7506

I really would like to see some more discussion on this topic.

Gear Set Swapping

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Posted by: PhenomenalPhase.1580

PhenomenalPhase.1580

Yeah, I would too. Hopefully the idea continues to garner support.

Gear Set Swapping

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Posted by: Lewzephyr.5281

Lewzephyr.5281

+1 on this… At least one alternate build covering traits at minimum would be great…
But even better to include gear and utility choices.

Putting the laughter back into Slaughter!!!!!

Gear Set Swapping

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Posted by: Sujuro.4096

Sujuro.4096

I imagine the dev team put a lot of time into planning the trait system, and this subject was most likely part of the discussion. I think being able to swap out trait sets might be a little too much. That said, I certainly wouldn’t complain if it were to become reality. However I do really like the idea of being able to switch out gear/skill sets without going through and getting each individual piece. That would be enough for me at least.

Just to add some more for the discussion. I feel as though being able to switch traits too easily would reduce your chance to overcome obstacles with your own ingenuity, in favor of equipping the “best” traits for the job. Players who can switch traits so simply will have an advantage over players without. A good business model for Anet to make money, but I think the game would suffer a bit for it.

Gear Set Swapping

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Posted by: Colonel Kernel.7506

Colonel Kernel.7506

I still consider quick build swapping one of the best features of GW1, and hope to see it implemented in GW2.

Gear Set Swapping

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Posted by: tigirius.9014

tigirius.9014

Definitely need this! I’ve been needing a good gearswapper for a while in this game. Also, would love to see if there would be slots for gear in these outfits so that they don’t take up bag space when switching. When you add fishing to the schpeal please oh please add an outfit display for fishing outfits.

Balance Team: Please Fix Mine Toolbelt Positioning!

Gear Set Swapping

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Posted by: Colonel Kernel.7506

Colonel Kernel.7506

I guess if they’re going to charge Gems for this (which would be OK) that they can include slots for all the gear in the Build page.