Hero mode.

Hero mode.

in Suggestions

Posted by: GustavoM.7605

GustavoM.7605

Okay, title (and the idea) sounds pretty goofy, but picture the following:
In a press of a button, all events and xp gained from monsters become unavailable, and “Heroic points” comes In. And this time, instead of focusing on xp and events… the player must focus on helping other players/NPC’s.

Yep, It’s sorta like a “Roleplaying As-The-Hero-You-Meant-To-Be with rewards”.

You know, those helpless NPC’s (Civilians…. uh…. to innocent bunnies?) that monsters attacks often? If you save em, you will gain heroic points. Save a player from a downed state! You will gain heroic points. (Yeah, I know, this can lead to exploits. Maybe giving points to the player If the downed player meets a certain requirement…?) And so on, so forth.

Oh, “What about the Heroic Points?” you may ask. Take em as a “Karma 2.0”, with a some sort of unique NPC In Lions Arch that sells, uh… unique cool-looking armor/weapons/costumes/toys. Something heroic, mayphaps.

That’s It! Now, feel free to call me a goofy… only on the comment section below this. Have fun.

(edited by GustavoM.7605)

Hero mode.

in Suggestions

Posted by: GADefence.5634

GADefence.5634

So, in other words, Karma?

Hero mode.

in Suggestions

Posted by: GustavoM.7605

GustavoM.7605

So, in other words, Karma?

Pretty much. But with a twist.

Hero mode.

in Suggestions

Posted by: Ronah.2869

Ronah.2869

I see your “Hero mode” in connection with the “Hard mode” explained in other threads. The player hero in hard mode will have a distinctive colored aura specific to its profession: orange for warriors, blue for guardians, red for elementalists, etc