How Hard mode might work:

How Hard mode might work:

in Suggestions

Posted by: kKagari.6804

kKagari.6804

Hmm, what if, after you completed a map, you could select to go into the HM overflow version of the map.

Your level will be downscaled to 3 levels under the recommended level of the area.

There will be fewer renown hearts, but harder ones; like beating champion mobs, (who will be 2 levels higher than the recommended level, making you 5 levels different!).

If you die, there will be severer penalties, like getting locked out of the HM overflow for a small period of time (akin to been forcibly /resign in GW1 vanquishing).

TL;DR: Bring back Hard Mode!

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

How Hard mode might work:

in Suggestions

Posted by: Vaught Redford.3940

Vaught Redford.3940

An interesting concept. Dunno about a HM overflow server since I personally think its a bit of a waste of server space, but I don’t see any other way to do this other than restrict it to dungeons. However, what would be the incentive beyond harder mobs? I know challenge is a nice spice for some people, but I liked the Vanquishing aspect back in GW1. Better drops, more money, and a possible move towards VQ titles.

Could add mobs that have a constant minor Quickness boon to make champion tells less obvious (Champion Ettin for example).

How Hard mode might work:

in Suggestions

Posted by: kKagari.6804

kKagari.6804

I think somewhat better drops would be a good incentive, but that might turn it into a glorified farming field.

I like to see it as, turning the whole map into a YOLO dungeon. Which sounds extremely fun in my head. Like, actually having a fear of dying when exploring!

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.