(edited by Schixeno.8596)
Improving Ranger Pet Functionality
I support these pet changes.
i’d love to see what buffs my pet has without having him targeted… i don’t mind the stay and go to commands not existing because the F3 makes it so my pet just follows me around with no intent on leaving my side.
As for the aoe damage thing, the more and more i do high end events and dungeons the more and more i agree… like for christs sakes, if my pet can’t dodge out of one shot attacks PLEASE make him take like 1/3-1/2 less damage…
As their mother, I have to grant them their wish. – Forever Fyonna
Well, if you have RTS experience, micromanaging pets with a “Go to” and a “Stay” command can definitely make a difference. For example, you could start a fight with your pet, and command him to go to the opposite direction of yourself while the pet still has the aggro to create distance between you and your enemy. Or for shortbow users, instead of having to run all the way around behind your target to apply the bleed, you can tell your pet to go behind the target so your enemy has his back to you, making it much easier to apply bleeds.
Not only that, if your pet stays in AoE circles, you can easily tell him to leave it without having to use F3 (sometimes F3 doesn’t work when you’re close to the pet)
Also, added a fifth suggestion about removing “Guard” and “Search and Rescue” and making it available at all times
(edited by Schixeno.8596)
These changes is the way it suppose to be. This would make the unique pet mechanics for the class the way, again, suppose to be!
I support this full heartily.
Please support or enlighten my thoughts and bits concerning spirits over here
(edited by Moderator)
I expected some tweaking for us rangers through the 9/24 patch. However, the F2 fix hasn’t even arrived yet. The devs need to give this some attention.
Something I’ve been finding a bit annoying is trying to view what each of my tamed pet’s abilities are without having to swap pets every single time. It would be nice to see that info more readily available. Unless it is somewhere and I just can’t find it.
Added:
- More extensive pet panel, better accessibility, allow players to look at different pets without having to switch to it
Something I’ve been finding a bit annoying is trying to view what each of my tamed pet’s abilities are without having to swap pets every single time. It would be nice to see that info more readily available. Unless it is somewhere and I just can’t find it.
I agree with you.
Also, if there wasn’t a countdown timer for the pet swap ability outside of combat, we wouldn’t have this problem to begin with.
The timers on pet swap and stow are not working well and should only trigger in combat. And just so we are clear what combat is, it is NOT taking fall damage. Right now, various “combat” stuff happens to your character when you take FALL DAMAGE. This should not happen.
Pets in this game are completely useless at holding threat.
40 Ranger here and i’m constantly kiting and running around like a chicken with it’s head cut off, the constant kiting in this game has gotten way past old.
The lack of power or the feeling of power has gotten way past old.
Love the game world, but i’m beginning to despise the design under the hood.