Berserker = Skilled http://i.imgur.com/g1rkIub.jpg
Never forget – http://i.imgur.com/Oxra9sj.jpg
Worst suggestion I’ve seen. How about you ask for full zerk and soldier exotics and ascended weapons while you are at it. The lv 20 scroll is generous enough.
Ken, i don’t want to level more than once, it’s not fun. It ends up being boring grind. Why should i be forced? you want to level, go ahead, no problem. I want to enjoy end content, some thing that will stay some what permanent and i wont have to change gear every 2-3 levels. Neither i want to grind level through content where i will never ever return at 80. What i get at 80, those exotics, legendaries, they will at least serve me for few months until ANET wont come up with new Content, ideas on how to reanimate dead content and etc.
I personally can play 2-3 hours a day, no more, and not every day. I know some hardcore grinders can hit 80 in a week, for me it takes 2 months. Every 5 levels i get so bored on my alt that i just stop and go watch movie or some thing, because i’m bored as hell killing meaningless mobs only to get to 80 where all the fun starts, where gear maters, where my build will mater.
You want to level? please do so, if it’s fun for you, no one is taking that fun from you. For me and those like me, leveling is not fun, i want gear progression, i want some thing that will mater, the spec, the gear, the epin. Why should fun be taking away from me, or why should i be punished just because i don’t enjoy leveling and i don’t enjoy explorations.
I don’t understand most of you guys who are against insta-80 scroll. All the arguments given against it are bad and insufficient.
You want to reanimate dead content? you want to have fun? you want to be more engaged in the game? Than please tell me why you lead ANET a wrong direction?
Instead of focusing on level grind and material grind to reanimate dead zones they should make those zones interesting for 80s, create more fun staff to do and rewarding staff. For me it is important to be rewarded with meaningful rewards for fun content that will last at least a month to boast my epin. any content pre-level 80 lasts 20 minutes to 1 day tops. than every one forgets it.
I will make my self clear to why i don’t want to level, i think people don’t understand it.
I beat the game on my first Character. Now i can gear him up with gear that will serve me for 1 month or so. That gear will keep me happy, give sense of achievement. Will allow me to do better content, be better in WvW. Be overall better and i know that, that coolness wont disappear is 1 hour or one day, it will last until i get another good thing that will make me even cooler and/or better and it should take like about 1-3 months for the transition.
I don’t want to level because every thing i acquire pre-80, doesn’t gives sense of achievement. Does not gives me the feel of security of my gear not becoming outdated. The content becomes out dated and useless, i don’t want to return at 80 to diessa plateau for the crappy quests or events that don’t offer usable reward, or rather reward that maters to me at my level 80.
If there were no levels, just meaningful content with meaningful rewards it would of been much better.
This is MMO after all, PvE in MMO to give constant interest to player base has to have vertical gear progression. In other words in PvE people need that carrot, those who don’t can enjoy Elder scrolls, you beat it once, twice, trice and trow it out. Such games like Elder scrolls i call walk throughs, you buy it, you beat the game, and trow it away, it doesn’t offers lasting appeal. You will always say i did beat that game and it was fun, and the game is cool, however all it is, is 2-7 days of your play time.
GW2 is not the game or should of not been the game with limited lasting appeal. To give lasting appeal the players have to be rewarded with rewards that will mater for considerable time, and not get outdated 3 minutes later.
PvP is on the other hand is good as is. PvP bows to another rules and another gaming appeal. PvP players want to get cool looking gear, make up the build and compete with others only to measure whose D**k is larger. PvP players want to get recognition for being “the best” thief on server, in the world and etc. However PVP is not the problem. It’s PvE, which has crappy lasting appeal.
The conclusion is: I personally want to do staff that will give me lasting appeal, reward that will mater for considerable time. Leveling is pure time dump, therefore i don’t want to do it. There many of those like me, who think the same way and who would want insta-80 scroll.
i don’t agree with “free” instant lvl 80 any characters.
Leveling in this game doesn’t feel grindy for me, and it surely doesn’t take much to get to lvl 80 if you play as a casual gamer on a daily basis.
wvwv doesn’t give you lvl 80 characters, they pump your base stats to that of a lvl 80 character. You’re still lvl 10,with 1 trait point, wearing lvl 10 green gear with half of your skill slots missing.
as for sPVP, it gives everyone the same lvl,gear,traits,skills, everyone has equal basics ,you get to pick what build you wanna use in sPVP… and that’s one of the reasons why its called structured pvp..
like i said, getting to lvl 80 is easy enough,even for a casual player.
Getting a single lvl 80 character and then getting 4 more instant lv 80 characters with different professions (and lvl 1 gear…that are stuck in queensdale,or wherever your race starts in) is just pointless..
If you HATE exploring and “grinding” your way trough the maps,stroy missions,dungeons and the new living story content (that you can do on your “main” first lvl 80 char) than what exactly would you be doing with a brand new lvl 80 engeneer that you just popped form the gem shop?
go to wvw? but you mentioned that part is already giving you a lvl 80 char..
go “grind” your way trough the lv 1 maps with a lvl 80 char? what for? you don’t need exp…you said it your self :" i don’t want to return at 80 to diessa plateau for the crappy quests or events that don’t offer usable reward, or rather reward that maters to me at my level 80."
skill points? you can champ farm with your main lvl 80 character and you will have 50 skill scrools within a couple of hours….
Popping a new lvl 80 char,spending gold that your main character gathered (lvling and going trough the content) to get your new char lvl 80 exotics and then go ..idk..run from queensdale to arah cause new characters don’t have anything explored.
That reminds me…. All the people that got 100% map completion,they already explored the world, why would they do the same on another new character?
Why not mail 2 gifts of exploration to all new characters you make after you get the first 2 ? and give all WP available to new chars as well…
“equip a legendary weapon” achievement, i already went trough ALL the hell to make a legendary and to equip it..why would i have to do it again on my alts? lets make legendary weapons a “option” in the gem shop as well!…
bad idea? well its not like its forced …its a option… too much? well..lets just put the legendary weapon SKINS into the gem shop then..you can be a lvl 1 warrior wielding a eternity that has 100 dmg and 0stats !
just ask your self, what exactly would you do if you made a new character that is lvl 80…
(edited by Vukorep.3081)
You’re right it is a time sink and its SUPPOSE to be one . Thats the whole point for ANET.As long as they keep a player doing things like leveling or gearing up their next alt they feel the need to keep playing the game .
If you want insta-80, there’s already a way to achieve it. Make a character and cap all eight crafting disciplines to 400. By the time you’ve had enough playtime to amass the gold and resources to do that, you should already be the veteran gamer who ‘deserves’ a free pass to 80.
And no, it’s not impossible. I have a friend who has done this, and I’ve heard of other gamers as well. What sets it apart is that people didn’t just buy their way to level 80. They already know what they’re doing and they can afford to do it.
Honestly I think the instant would be too much. but perhaps a scaling increase for people.
For every 80 character you get 25% xp bonus, and a vendor for your gift of exploration giving 100% exp bonus for everything you complete (not mob killing) so hearts, story, vistas and maps.
This could cap at 300% means it would take you a 1/4 of the time to do everything.
It would mean aswell to cap out you’d need to have 4 level 80s and 1 map completion. That means most people would have 1 char left to level at max speed. Others will get more of a bonus for buying new spots.
I only agree with instant level 80, if you can do it with the same class (profession) you already have at 80. Example: If you have level 80 Warrior, you can instant level 80 all warriors you want in that account.
If you don’t want to go through the “grind” (honestly? Grind? Easiest leveling I’ve seen for a looooooong time in an MMO. The world is beautiful and well made and the events are fun and ever-changing) then you don’t deserve another level 80. Being 80 is a reward for the work it takes you to get to level 80.
Being max level is not a reward, it’s the standard for any decent content. If you could go 80 in a day without it being a pointless sync I’d do it.
It’s a pointless chore, If people should be rewarded for something it’s skill and the ability to out play difficult situations.
Alts don’t keep people playing in the way you think, I only use one main for everything except PvP and I’m staying either way. Alt-oholics won’t just quit after hitting 80 on one of each class. Even if someone is a masochist and super enjoys levelling they’ll clearly not buy it and be happy without it.
You people have seemed to create some sort of illusion that having an 80 is some sort of special achievement (which is funny when you have friends with 5 80s all with legendaries and they are the scrubbiest players you have ever played with who insta die in PvP, never beat Liardi, and die at the bosses feet in ways that are /gg if you Rez them without a skill.) Something is not an achievement because no one else wants to do it. Things are achievements because they are difficult to accomplish.
I don’t think it’s healthy to be super proud of yourself for washing dishes or doing laundry lol.
(edited by Daishi.6027)
I am on the fence about this one.
On the one hand, the thought of cranking out alts to lvl 80 makes me crazy. On the other, I have a lot of knowledge of game mechanics, but I still can’t play a Thief with any sense of what I am doing without actually learning the class.
So, I am going to say that yes, an instant-80 scroll would be tempting, and it would save me hours of leveling through content where there may or may not be anyone to run with. However, I think there needs to be a couple of requirements before one were to come available to you.
1. You must already have at least one level 80 and have completed the PS. (World Completion isn’t “do-able” for everyone)
2. Before you can use the scroll, you must actually level the alt to at least 25 and complete the PS chapters to 25, OR level the alt to 25 and complete [X] PvP challenges/achievements.
I think that this would be a good way to bridge the gap between skipping boring content and yet learning your character.
But, this is only my opinion, so take it for what it’s worth.
First of all i want to thank all those who have brought up the idea of leveling by Professions, i got my Guardian to 75 and will wrap it up after a little gold farming to 80 skipping the bad content, or content i don’t like so much.
With all the cons you guys trying to bring up i would still disagree.
The game starts at 80, every thing before level 80 is pointless time sync. Getting to 80 is not a reward, it’s actually a punishment. I perhaps see the game from a different angle, i would say a more modern perspective.
It’s not my nor your problem that ANET implemented levels. Therefore they had to make a scaled content. Scaled level wise and Reward wise. The scaled content creates lots of dead, underpopulated zones that people have to grind through while leveling alternative character and never return after they hit 80. Those underpopulated zone stay dead because no one wants to do down scaled content, because not a single level 80 will want to take level 50 reward.
Now Imagine there was no levels or to make it easier to imagine, all the content would be level 80 and issue level 80 reward. This will not necessarily make all dead zone popular again, however it would give alternative for people to grind gold, farm skins, do fun events with zone based rewards. It would be a totally different approach to the PvE.
As i mentioned before, level 80 is when the game begins, there no people who say “i’ll stay at level 50 because i like it more at this bracket”. People rather think " i have to hit 80 so i can have access to better loot, better content, more popularized content".
Everyone understands that level 20, level 54 is not constant and approximate life span is so small and insignificant that you wont want to spend much time there. Rather scale fast to 80 to get to the content with more permanent rewards or rewards with a longer life cycle.
a little example here:
at level 30 i get to do Ascalonian catacombs, i need to farm it for few days to get good and sexy exotic level 30 helmet from the vendor that will be good and powerful only for the next 3-5 levels.
Now i think, i can hit level 40 before i go to sleep, should i farm ascalonian catacombs for next 3 days for reward that wont matter the day after? My answer is simply no.
OR
We have same set up except i need to farm exotic piece at level 80, a level 80 exotic helmet from one of the dungeons. This helmet will serve me at least a month or until ANET comes up with a sexier, or stronger one.
Of course i’d rather spend 3 days grinding to hit to 80 to get to farm reward that actually means some thing and will have a much longer life span, than grind 3 days to get item that will not mater the next morning.
This brings us to different problem, not the instant level 80 scroll. The problem is when the game starts and when we can do the content that will mater, will have longer life span and reward us with items that will not loose their significance as soon as tomorrow. The game starts exactly when you can access the content with meaningful life span and every thing before it is pointless time sync.
I want to go to Diessa plateau, i like the zone, i’d like to do more of it. Experience new events, look from nice vistas at the sexy graphics of the zone, however i will not do so. I will not revisit Diessa plateau, no mater how much i like it, just because it has nothing to offer me at level 80. i don’t want to do those events purely for the fact of doing them, the reward for them is already outlived, it turns into TP trash. If ANET would scale content, give good, usable rewards at 80, i would happily go to Diessa plateau and do it again and again.
It all comes down of life span of the content. The content i want to do should have what i call fair life span. Where rewards and content it self wont loose it’s significance in a week.
my personal life span brackets(each bracket includes life span of gear, rewards and actual content to do):
Poor (1 day to 2 weeks) – content i’d rather skip, rewards i’d rather not receive. I would skip completely unless forced to do it.
Average (1 to 3 months) – content that would provide us some interest but nothing significant and could be skipped if necessary. Perfect example green items, they are good place holder until you get some thing better.
Fair (4-8 months) – This is all the exotics, sexy skins, and etc. This is where they can give zone distinctive rewards purchasable from vendors for doing the certain amount of events in the zone.
Good (constant) – Constant content/rewards, it’s content that is ever lasting, that will always give us appeal. Good examples would be: Trading post, Mounts (that you don’t want to implement so much), Cosmetic Wings (we have now). Pretty much every thing that is worth doing to get it once and it’s good forever or always do it (like TP). Content and rewards that we always be attracted to.
Since my Idea of no levels and even content is too much of a decision for ANET to make, i would happily settle for instant level 80 scroll. so i can be in action Right where the significant content starts, and by significant i meant the content with fair life span, which will matter for some time before becoming obsolete.
Being lazy, ignorant and selfish doesn’t mean you should be given a free pass just because you want to play end-game content. Complaining about how Anet does things, and thinking you are entitled to something is the type of thing that will ruin the industry.
Zietlogik, you however don’t back up your words, did you at least read about the life span and the actual start of the game? i owe ANET nothing, i want to have fun meanwhile i don’t want to just kill time. If i wanted to kill time i would happily downloaded hacked version of Hitman contracts or Elder Scrolls. I unfortunately not interested in simple time killing. I want to do fun content together with gamers like myself and i want it interesting. The interest alone is fueled by life span of the content. Some thing with short life span, like leveling 1-80 is not what i’m interested, this is a pure time killing, which i could do for free as i mentioned above.
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