Instantly aggroing spawns are ruining my groove

Instantly aggroing spawns are ruining my groove

in Suggestions

Posted by: Mashiem.8314

Mashiem.8314

There’s not many things that I find annoying with the game, but this one ranges sky-high on the irritation-o-meter. I’m pretty sure many of you have encountered it too…
You’re out there killing various beasts when suddenly, right next to you, a new monster spawns… And instantly attacks you!

I understand that some mobs are flagged as agressive and some not (red and yellow name respectively), but would it be possible to add a timer of just a few seconds (3-5 should suffice) to newly spawned enemies before they start attacking?
That way I could possibly run out of their aggro-range, negating the problem entirely. It would also add some tactics to the battle: Do I run away while taking hits to not aggro the new arrival, or do I stay and face the wrath of them both.

Naturally, if the player hit them in any way all bets are off.

Instantly aggroing spawns are ruining my groove

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

You as the player should know what kinda zone your entering and plan ahead. If something is constantly spawning around your lvling ground, then pull it away or kill faster

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Instantly aggroing spawns are ruining my groove

in Suggestions

Posted by: Mashiem.8314

Mashiem.8314

I disagree… It has nothing to do with knowing the area, unless you mean memorizing the location and number of EVERY SINGLE MOB in the game.
When I enter a new area and see three drakes and start to attack one, how am I supposed to know that two are missing and that their respawn timer will put them beside me just as I’m almost winning but with low health and a heal on cooldown?

Instantly aggroing spawns are ruining my groove

in Suggestions

Posted by: Polarity.2648

Polarity.2648

I disagree… It has nothing to do with knowing the area, unless you mean memorizing the location and number of EVERY SINGLE MOB in the game.
When I enter a new area and see three drakes and start to attack one, how am I supposed to know that two are missing and that their respawn timer will put them beside me just as I’m almost winning but with low health and a heal on cooldown?

I agree with you, ignore the other guy as he clearly has no idea what he’s talking about. There has been times where I’ve killed a mob and literally as I’m looting it, it respawns and is instantly attacking me again. That’s not a problem in that specific situation but if I’m already fighting other enemies and mobs I have just killed respawn on top of me and immediately engage with no warning, that’s an issue. The argument of “kill faster” is completely invalid because, like I said earlier, mobs often respawn immediately after death. The random respawn rates coupled with instant aggro provide a poor and unbalanced system that needs addressing. Please fix it.

Instantly aggroing spawns are ruining my groove

in Suggestions

Posted by: Dortmunder.9572

Dortmunder.9572

This happened with a Veteran mob in Lornar’s Pass to me yesterday, causing my death

Went to get a skill point that was guarded by mobs 4-5 levels higher. Killed a couple of the non vets. Pulled the vet, killed it. Started to run to get the skill point and aggro’d one of the non-vets, and the vet spawns again right on top of me.

Good times. Said screw it and I’ll come back in a few levels