Interact Priority
Good idea! I liek. +1
There should be a setting that allows you to set a priority for the interact key. Half the time I’m trying to pick up loot in an event while moving around I end up stopping to raise a useless NPC which makes me vulnerable – or grab a warrior banner. Same thing goes for gathering nodes when I’m trying to raise an NPC/Player, etc. . . Or when I’m trying to raise a player and pick up that Charzooka lying right next to him – or start using a pointless environmental weapon.
In PvP this is beyond obnoxious.
We should be able to check off an order for the interact key. Like:
1 Loot
3 Revive Player
5 Revive NPC
2 Gather
4 Pick up environmental weapon. (banners, etc. . )
6 Interact with Environment (siege weapons, journals, etc. . )
So it checks for the first type in range, not whichever happens to be closest. In Big even mosh pits, etc. . .it’s pretty much impossible to tell which is closer: that Flame Bow an Elementalist dropped or the downed Elementalist himself.
Also, for the love of god Light/Medium/Heavy Armor Filters in the TP! How was this not in at launch?
Good idea! I liek. +1
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