(edited by Caladh.7208)
I think lob is pretty broken as it is now.
How it works?
The lob will throw the keg wherever your camera is facing. No distance limitation as long as it doesn’t leave the arena. Fairly short cast time. Isn’t interrupted by jumping. Only way to intercept a lobbed keg is catch it the moment it’s lobbed or be standing next to where it falls.
A well aimed ‘jump lob’ can score from any part of the arena. The jump part ensures nobody will be able to catch it right after the skill goes off. It is not possible to intercept the keg next to npc either as it will be using its skills to ‘get rid’ of you. Also, if the person using it happens to be standing on their ale (#5 Pour ale), they’re pretty much guaranteed to be uninterrupted. Even if they’ll have to wait till their daze wears off. Pretty much the same effect with stomp used by an ally.
I have 3 suggestions:
1. Either make the keg break after a too long lob limiting the lob range,
2. or increase skill cast time and disable jumping when attempting to lob.
3. or make lob a charged skill. A very slow charged skill. Like, default throw range and then a very very slow rate of range increase.
4. Or possibly the mix of the above 3.
(edited by Caladh.7208)
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