Rangers are losing a large chunk of potential damage because pets would always stop before attacking. This leads to two problems:
1. The pet sometime misses the attack. Although this doesn’t happen all the time, it cuts down on the pet’s DPS.
2. It makes the pet attack far less often, since there’s always a pause between attacking and the pet has to chase the target before pausing again, which again cuts down on the pet’s DPS. Unlike problem 1, this problem is guaranteed, and occurs no matter what.
This will also encourage pet-oriented play, which I’m very interested in (and I certainly believe a lot of other people too). This change has to happen, or the ranger class will remain crippled as there are far too many pet-oriented traits in our traitlines that are made irrelevant because of our pet’s incompetence in sPvP.