Making "mods" obsolete...

Making "mods" obsolete...

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Posted by: HoneyBadger.7094

HoneyBadger.7094

Okay, look: I know it’s been discussed before and bounced around and yes’d then no’d by the ANet team. On the one hand people want to keep playing and not get in trouble, but on the other hand there is a necessity for things like Combat Mode.

Skipping all the useless reading I would otherwise put you all through, I’d simply like to ask ANet’s attention, and the support of the community over a very…irritating issue.

I know you wonderful people at ANet HQ put LOTS of work into this game. I know that you feel that the system is pretty good as is, minus a few minor things that can be left alone for the time being. However, there are somethings that are very much in need of some attention. Namely, some bits of your combat system.

As it is, there are 2-3 (maybe more) BIG issues with it, and I shall go over them in sequence.

1) Having to hold the right-mouse button. It is no secret, and no surprise, that people tend to hold their right-mouse buttons the majority of the time. It’s a big part of the game, despite being something very simple. Some mods, like Combat Mode, essentially remove the need to hold down RMB. This is good. It means players can do a little bit more with their skills in combat.
So why isn’t it already a feature? If this is something people are going to use as often as they do, why haven’t you made it that much easier for them? Why have you allowed such a great system get in the way of itself? Why can’t you add something similar to Combat Mode and make it that much better?
All that’s needed is a crosshair (for reasons like number 2) and a “mouselook toggle” option. Done. If third party “mods” can do it, a professional bunch like you can, too. And it won’t even ruin the game for those who don’t want to use it, since it’s pretty much the same thing.

2) This one ties into the first, but only just. Ground targeting. I’ll start by saying that, at the basic level, this is a very good feature. Very useful…Until you turn “fast ground targeting” on and start holding RMB.
How is it bad? Let’s just say that, since you haven’t perfected issue number 1, the cursor sometimes gets “lost”. The result? Misplaced ground-targeted spells. Annoying, and sometimes a very costly error. This can be solved by getting around to number 1.

3) This one is my one and only true major annoyance with this game: the auto-casting system.
For melee, it is a dream. I will not deny it. But for ranged attack? It’s the worst. Why? Because it is neither a toggle nor is it a hold-to-toggle function. If a situation calls for the player to stop attacking, too bad. You can’t unless you run out of range, which in many situations, isn’t practical.
I will openly say that, until this one feature is implemented, I will take advantage of Razer’s wonderful software or other macro software and loop skill 1 in a way more suited to my play style to get around such an absolutely ridiculous limitation.
Honestly, I don’t understand how this one was overlooked. As I said, it’s the one thing I can’t get over until it’s “fixed”.

4) Opening up Left and Right mouse buttons to configuration. Specifically: make them open to rebinding.

For me, these are the main features that would essentially quell the majority of mod discussions on the forums. Also, it would turn what is called fast-paced action into actual fast-paced action, instead of the paradoxical/contradictory/bipolar system currently in place.
It is also important to note that the changes I am proposing might not fit with most people’s ideas/setups, as I have specialized hardware that already ease the playing experience of Guild Wars 2 (a Razer Naga and a Wolfking Warrior). However, this does not mean that the proposed changes wouldn’t benefit those who do not have such equipment.
I strongly urge you guys at ANet to consider things like this, and I strongly urge my fellow fans and players to give input into this topic, as I’m sure most are bound to have.

Thank you for your patience.

Making "mods" obsolete...

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Posted by: Jestunhi.7429

Jestunhi.7429

I don’t disagree with any of your points, but I’m not sure you will ever find a way to resolve 2 while mouse-look is enabled, whether it’s caused by holding RMB (or another rebound button as per point 4) or toggling mouse-look mode – either way you have no cursor to use for ground targeting.

SoE have finally been knocked off the top spot
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!

Making "mods" obsolete...

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Posted by: HoneyBadger.7094

HoneyBadger.7094

That’s precisely the issue, and precisely how it ties into 1.
If they added a crosshair, it wouldn’t be an issue.

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Posted by: Jestunhi.7429

Jestunhi.7429

Ah, and more importantly defaulting any ground target spells to the location of the crosshair.

I guess it would also need tweaking to the range system to implement a slighty different set of checks and feedback the info (with a cursor we know if it’s out of range due to red ground target graphics, with a crosshair I guess this will not be the case and some kind of “Out of range” message would need to be displayed.

SoE have finally been knocked off the top spot
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!

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Posted by: Cazliostro.7140

Cazliostro.7140

I’m with the OP. Holding down the RMB is actually a pretty big deal… Finger fatigue is an improtant issue after a couple hours of play – not to mention that I have enough to do already without my finger slipping off the mouse causing the screen to rotate wildly and disorient me in the middle of the fireworks show…

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Posted by: Jestunhi.7429

Jestunhi.7429

Toggle mouse-look is a fairly common feature these days, I certainly see no reason why it shouldn’t be added.

SoE have finally been knocked off the top spot
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!

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Posted by: bwillb.2165

bwillb.2165

Toggle mouse-look is a fairly common feature these days, I certainly see no reason why it shouldn’t be added.

I dunno, it would probably cause lag or sacrifice their artwork or some other ridiculous answer like that.

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Posted by: HoneyBadger.7094

HoneyBadger.7094

Toggle mouse-look is a fairly common feature these days, I certainly see no reason why it shouldn’t be added.

I dunno, it would probably cause lag or sacrifice their artwork or some other ridiculous answer like that.

I honestly don’t see why it’s such a big deal to make it so much better for their players. It isn’t even that hard! Like I said in my op, if I can barely do it in things like Razer Synapse, I’m pretty sure they can manage to code in a “toggle mouselooking” and add a simple little crosshair to make this game what half of its features make it seem to be: an action mmorpg.

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Posted by: Jestunhi.7429

Jestunhi.7429

I think he was being sarcastic. :p

Hard to tell tone in written text, eh?

SoE have finally been knocked off the top spot
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!

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Posted by: Genewen.2415

Genewen.2415

Your point 3 is obsolete. Just hit Escape and you will stop autoattacking. Rather simple.

Making "mods" obsolete...

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Posted by: HoneyBadger.7094

HoneyBadger.7094

Your point 3 is obsolete. Just hit Escape and you will stop autoattacking. Rather simple.

Sorry, but no. I don’t want to have to disengage any movement or action just to stop attacking, and I don’t intend to go through hoops to remap keys or anything to do something that should already be part of the game, just like it was in Guild Wars, which had autoattack AND a way to stop it.

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Posted by: Genewen.2415

Genewen.2415

Your point 3 is obsolete. Just hit Escape and you will stop autoattacking. Rather simple.

Sorry, but no. I don’t want to have to disengage any movement or action just to stop attacking, and I don’t intend to go through hoops to remap keys or anything to do something that should already be part of the game, just like it was in Guild Wars, which had autoattack AND a way to stop it.

You don’t have to stop moving. Well, I don’t, I can reach Esc with my pinky just fine while moving about, and I can’t see why my hand should be special in this regard. Stoping an action? While, you’re autoattacking you won’t be using another skill at that time anyways, so what’s the deal?

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Posted by: HoneyBadger.7094

HoneyBadger.7094

Your point 3 is obsolete. Just hit Escape and you will stop autoattacking. Rather simple.

Sorry, but no. I don’t want to have to disengage any movement or action just to stop attacking, and I don’t intend to go through hoops to remap keys or anything to do something that should already be part of the game, just like it was in Guild Wars, which had autoattack AND a way to stop it.

You don’t have to stop moving. Well, I don’t, I can reach Esc with my pinky just fine while moving about, and I can’t see why my hand should be special in this regard. Stoping an action? While, you’re autoattacking you won’t be using another skill at that time anyways, so what’s the deal?

I can’t reach it as easily as I don’t have strange stretchy-fingers that reach that far and allow me to have the same amount of control as I have set myself up to have, and simply don’t care to go through the trouble of having to press the escape key anytime I want to stop attacking. It’s neither practical nor does it fit my play-style.
Regardless of whether or not it is practical, the issue still stands that autoattacking for ranged characters is annoyingly limited, with no solution other than backing out of range to disengage or having to press escape. Neither of which are truly practical, and both of which are easily solved by adding either a “stop targetting/attacking” function or by making autoattacking a little more functional, with ability to toggle or hold down.

(edited by HoneyBadger.7094)

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Posted by: arjeidi.2690

arjeidi.2690

In Champions Online, I’m pretty sure your 1 skill was autoattack (called “energy builder”), and when you targeted an enemy and hit 1, you’d start autoattacking. If you hit 1 again, you’d stop autoattacking.

TBH, I’d really like it if GW2 functioned identical to that. Hit 1 to start autoattack and simply hit 1 to stop as well. No need to reach for escape or tab to another enemy.

Making "mods" obsolete...

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Posted by: HoneyBadger.7094

HoneyBadger.7094

In Champions Online, I’m pretty sure your 1 skill was autoattack (called “energy builder”), and when you targeted an enemy and hit 1, you’d start autoattacking. If you hit 1 again, you’d stop autoattacking.

TBH, I’d really like it if GW2 functioned identical to that. Hit 1 to start autoattack and simply hit 1 to stop as well. No need to reach for escape or tab to another enemy.

Pretty much this, but also with a way to hold it down to continue attacking (this is basically my Razer macro; re-presses 1 every second). The only problem is that Razer Synapse is buggy and sometimes stops working. >.>