Match Making Suggestion

Match Making Suggestion

in Suggestions

Posted by: FLIMP.8172

FLIMP.8172

Terminology:
Mixed Teams = teams made up of random players who queue as a team of 1, 2, 3 or 4.
Mixed Players = individual players in the mixed team
Premade = team of 5

Summary of proposed system benefits (given that there is sufficient players queueing):
- System takes into consideration teams who queue as a party of 2, 3, 4 or 5 and adjusts accordingly to ensure ALL matches are “fair” and competitive.
- The proposed system would only be an ADD-ON to the current match making system and would only affect the “unfair” fights.
- Mixed teams are less likely to fight premades unless the individual skills of the premade teams are LOWER than that of the mixed players.
- Premades are more likely to fight premades of equal skill or mixed teams of higher skilled individuals.
- There will be less one-sided games

Proposal:
A lot of people are complaining about solo queue, duo queue, team queue, etc and having “unfair” fights against premades.

From what I understand, the current system aggregates the individuals members “invisible points” to make a team value and this value is then used to find another team within its range.

Say there are 2 teams of equal skills where 1 is made of mixed players and the other a premade. Both teams have a match making arbitrary “value” of 100 based on their individual skills. Under the current system, I assume they would be matched against each other because their values are similar but in reality, this would be considered “unfair”.

What if you were to put in a rule or system where any parties of 2 or more, gain additional “points” to their team “value” based on the number of people in the party – in this case, the premade team would receive an additional, arbitrary value of 50 points for joining as a party of 5. The 2 teams now have team “values” of 100 and 150. Under the new system, it would be highly unlikely that they would be matched against each other because of the difference in points.

The same could be done with teams of 2, 3, or 4 with arbitrary additional points of 20, 30 or 40 points (or some suitable value under Anet’s current system). Justification of this system is that because they are friends or have played together before or simply better composed (LFG Pugs), it is most likely that will have an “advantage” over the other team. In a way, these additional points could be used to represent a team’s “team work or coordination” skills.

With this new system, unfair fights would be removed, e.g. mixed teams against premades of equal skill as explained above.

This system would ALSO open opportunities that the current system would not have allowed, e.g. skilled mixed teams fighting against premades teams of lower skill level. Under the old system, the skilled mixed team may have a score of 100 and the premade 50, but due to the additional 50 points the premade receives, they are now matched against each other.

The key in whether this system works is based on the values assigned to party numbers. Since a duo is less likely to have an impact compared to a team of 5, the additional points should marginally increase as party numbers increase.

E.g. Party points could be:
2 = 4
3 = 8
4 = 20
5 = 50

Obviously, these numbers are just an example and it would be up to Anet to decide what values are suited to the current system. Overall, if a similar system to the one I propose is implemented to the current system or at least a similar idea is implemented, I believe it would be beneficial to the game and make the match making system more fair

Note again that this is a system that should be ADDED on to the current system and is not an absolute system, i.e. if there are not enough players, unfair matches may still occur.

Let me know what you guys think.

Cheers,
FLIMP