Okay so, so far all the dungeons I have done (which is all of them) makes melee weapons have ZERO viability. What’s with this? Sure some of you can say YES YOU CAN MELEE IN DUNGEONS NOOB L2P but okay? You get 1-2 shotted and if you stay to dish out damage you are more susceptible to getting aggro and/or AE attacks. Especially the dungeons with a lot of trash mobs that are tanky and have 2 shot potential. I don’t understand why ArenaNet made dungeons ranged dependent. I don’t understand either why most of the trash mobs and bosses have 1-2 shot potential. Why does this game involve dying so much apart from other games? And then they have the nerve to put a repair fee behind it…please, something needs to happen.