More counter-attack skills/weapon skills

More counter-attack skills/weapon skills

in Suggestions

Posted by: Culzean.8571

Culzean.8571

Playing as a thief has been exceptionally fun, especially underwater with spear 2 and 3. Evading, dodging and counter-attacks are great ways to improve use of skill in-game and I think we could use a lot more of these types of skills!

Even tougher ones with a shorter duration (like a 1-second block to counter-attack) would greatly increase the amount of skill used in combat. With other classes I really feel like I’m just button mashing but with thief (and ele has a great tactical feel) I feel like I actually need to use tactics.

In addition, I think the addition of more weapon skills to each weapon would be awesome. Keep the same number of slots for skills (5 on the left side) but let us choose which weapon skills to put there! It’s way too easy to get bored of a weapon because there’s no variety. GW1 had a TON of skills per weapon/skill and I don’t know why that was not taken into consideration in GW2 (I know it’s a new game… but more skills = more variety = more thoughtful builds = more fun!)

I’m happy with the healing/utility side of the skill bar; plenty of choices there. But on the weapon side, it’s not enough to have two weapon sets when each weapon only has 5 skills possible. I’d love some variety!

Thanks,
Wulf

-Wulf