Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]
Black Gate – Immortals of the Mist [IoM]
Please offer a wider variety of weapon options since we are stuck with 2-5 abilities per weapon. Hopefully these suggestions do not conflict with the lore. I will start the list and the players can add more. Try to keep it generic… i.e. Katana! Well that would be considered a sword.
Two-handed Axes – No clue why this was left out in the first place.
Polearms (halberd, bardiche, pole-hammer, spear) – increased melee range/slower attk speed 250-300 range
Javelin (range) – 600 traitable to 900 (condition oriented).
Crossbow – 900 traitable to 1200
Flexible weapons (Flails, whips, etc) – whirl finishers or blast on flail.
Fist weapons (knuckles, spikes, blades) – fast attack speed + leap finishers
Throwing Knives/Stars/Darts – 600 traitable to 900 – projectile finishers – fast attacks for medium to light damage with built in conditions (poison, crippling, bleeding, ice, and immobilize).
Warhammer – Wasn’t sure if this would fit under mace…
Double-bladed Sword/Axe/Mace – Darth Maulesque
Probably more out there for sure. I really want each weapon type to have it’s own playstyle. I don’t want to pick up the two handed axe only to have similar playstyle and attacks compared to the greatsword if you understand my meaning.
Fist weapons would have a lower coefficient than polearm for instance but fist weapons attack speed is fast compared to polearm which is slow. Allows for variable damage speeds. Fast and steady medium damage or slow but bursty high damage.
Honestly, 2h weapons should have a base of 200 range while 1h smaller weapons can stay the same. 2H swing slower but higher coefficients making them more bursty damage and 1h weapons have lower coefficients but faster attacks. Balance them a little bit to make them different and allow the player to make the choice between burst or sustained.
Personally, I’d rather have the option to customize the skills on existing weapons than have those skills given to new weapon types. So other than two-handed axes, I’m not keen on the idea on new weapon types.
Good idea , but I don’t think that Anet will do it .
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