Mystic Forge Booster Recipe
This wouldn’t result in a lost gem store sale as I wouldn’t have had any intention of buying the particular booster, I don’t like it to that extent; it’d just be a nice way to get rid of extraneous boosters without throwing them away completely.
So … if I understand correctly…
you want to transmute unwanted boosters into other boosters which you don’t want either? And because you don’t want to spend money for stuff you don’t want, a.net has to waste time implementing a recipe for someone who states he won’t pay money regardless?
Isn’t that a bit silly?
If you don’t want it, destroy it … it’s a freebee anyways.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
If we had a recipe where we could combine 3 unwanted boosters with 1 we did like, and got 2 boosters back including the 1 we used as an indicator in the recipe, it’d help to clear up inventory space.
I can see a recipe for four boosters → random booster, like all other such recipes. Influencing the matter with an “indicator” is not likely to happen, however.
This wouldn’t result in a lost gem store sale as I wouldn’t have had any intention of buying the particular booster, I don’t like it to that extent; it’d just be a nice way to get rid of extraneous boosters without throwing them away completely.
So … if I understand correctly…
you want to transmute unwanted boosters into other boosters which you don’t want either?
I would want (and use) the boosters that I transmuted the unwanted (and unused) boosters into, I just don’t want them to the extent that I’d pay gems for them.
And because you don’t want to spend money for stuff you don’t want, a.net has to waste time implementing a recipe for someone who states he won’t pay money regardless?
I don’t want to spend money for the stuff I would use if it were already in my inventory, or gotten through the transmutation of stuff I wouldn’t use.
Isn’t that a bit silly?
You just misunderstood that I would use an item, just not to the extent that I’d buy it (at least at the current prices).
If you don’t want it, destroy it … it’s a freebee anyways.
I’m very appreciative of the fact that it’s free, but wouldn’t it be better for the item to be used in some way (when many wouldn’t want it for its intended purpose), rather than wasted?
Were this implemented, it’d help get rid of extraneous boosters while making players glad to receive them, ANet shouldn’t be influenced solely by the revenue they can generate from any particular action.
Further to that, achievement chests are rather finite in that your potential to earn points dwindles as you progress, meaning that players won’t have the same access to boosters permanently. To allow for the access to desired boosters, at a loss of course, could lead to the player appreciating their presence more, encouraging them to turn to the store as their booster supply runs dry.
Additionally, the use of many boosters would lead to an increase in gold in the game, reducing its value against gems and thereby encouraging players to buy gems with real money.
I can see a recipe for four boosters ? random booster, like all other such recipes. Influencing the matter with an “indicator” is not likely to happen, however.
Anything is better than the current situation